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- //
- // Example use of chat above player's head
- //
-
- #include <a_samp>
- #include "../include/gl_common.inc"
-
- #define MESSAGE_COLOR 0xEEEEEEFF
- #define ECHO_COLOR 0xEEEEEEFF
- #define ACTION_COLOR 0xEE66EEFF
-
- //------------------------------------------------
-
- public OnFilterScriptInit()
- {
- print("\n--Speech bubble example loaded.\n");
- return 1;
- }
-
- //------------------------------------------------
-
- public OnPlayerText(playerid, text[])
- {
- if(strlen(text) > 128) return 0;
-
- new to_others[MAX_CHATBUBBLE_LENGTH+1];
- new to_me[MAX_CHATBUBBLE_LENGTH+1];
-
- format(to_others,MAX_CHATBUBBLE_LENGTH,"Says: %s",text);
- format(to_me,MAX_CHATBUBBLE_LENGTH,">> %s",text);
-
- SetPlayerChatBubble(playerid,to_others,MESSAGE_COLOR,35.0,10000);
- SendClientMessage(playerid,ECHO_COLOR,to_me);
-
- return 0; // can't do normal chat with this loaded
- }
-
- //------------------------------------------------
-
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256];
- new Message[256];
- new idx;
- new actiontext[MAX_CHATBUBBLE_LENGTH+1];
-
- cmd = strtok(cmdtext, idx);
-
- // Action command
- if(strcmp("/me", cmd, true) == 0)
- {
- Message = strrest(cmdtext,idx);
- format(actiontext,MAX_CHATBUBBLE_LENGTH,"* %s",Message);
- SetPlayerChatBubble(playerid,actiontext,ACTION_COLOR,30.0,10000);
- SendClientMessage(playerid,ACTION_COLOR,actiontext);
- return 1;
- }
-
- return 0; // not handled by this script
- }
-
- //------------------------------------------------
-
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