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- /* SA-MP Object Functions
- *
- * (c) Copyright 2005-2015, SA-MP Team
- *
- */
-
- #if defined _objects_included
- #endinput
- #endif
- #define _objects_included
- #pragma library objects
-
- // Objects
-
- native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
- native AttachObjectToVehicle(objectid, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
- native AttachObjectToObject(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1);
- native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ);
- native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
- native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
- native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
- native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
- native GetObjectModel(objectid);
- native SetObjectNoCameraCol(objectid);
- native IsValidObject(objectid);
- native DestroyObject(objectid);
- native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
- native StopObject(objectid);
- native IsObjectMoving(objectid);
- native EditObject(playerid, objectid);
- native EditPlayerObject(playerid, objectid);
- native SelectObject(playerid);
- native CancelEdit(playerid);
- native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
- native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
- native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
- native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
- native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
- native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
- native GetPlayerObjectModel(playerid, objectid);
- native SetPlayerObjectNoCameraCol(playerid, objectid);
- native IsValidPlayerObject(playerid, objectid);
- native DestroyPlayerObject(playerid, objectid);
- native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0);
- native StopPlayerObject(playerid, objectid);
- native IsPlayerObjectMoving(playerid, objectid);
- native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);
-
- #define OBJECT_MATERIAL_SIZE_32x32 10
- #define OBJECT_MATERIAL_SIZE_64x32 20
- #define OBJECT_MATERIAL_SIZE_64x64 30
- #define OBJECT_MATERIAL_SIZE_128x32 40
- #define OBJECT_MATERIAL_SIZE_128x64 50
- #define OBJECT_MATERIAL_SIZE_128x128 60
- #define OBJECT_MATERIAL_SIZE_256x32 70
- #define OBJECT_MATERIAL_SIZE_256x64 80
- #define OBJECT_MATERIAL_SIZE_256x128 90
- #define OBJECT_MATERIAL_SIZE_256x256 100
- #define OBJECT_MATERIAL_SIZE_512x64 110
- #define OBJECT_MATERIAL_SIZE_512x128 120
- #define OBJECT_MATERIAL_SIZE_512x256 130
- #define OBJECT_MATERIAL_SIZE_512x512 140
-
- #define OBJECT_MATERIAL_TEXT_ALIGN_LEFT 0
- #define OBJECT_MATERIAL_TEXT_ALIGN_CENTER 1
- #define OBJECT_MATERIAL_TEXT_ALIGN_RIGHT 2
-
- native SetObjectMaterial(objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0);
- native SetPlayerObjectMaterial(playerid, objectid, materialindex, modelid, txdname[], texturename[], materialcolor=0);
-
- native SetObjectMaterialText(objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
- native SetPlayerObjectMaterialText(playerid, objectid, text[], materialindex = 0, materialsize = OBJECT_MATERIAL_SIZE_256x128, fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
-
- native SetObjectsDefaultCameraCol(disable);
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