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- /* SA-MP Vehicle Functions
- *
- * (c) Copyright 2005-2012, SA-MP Team
- *
- */
-
- #if defined _vehicles_included
- #endinput
- #endif
- #define _vehicles_included
- #pragma library vehicles
-
- #define CARMODTYPE_SPOILER 0
- #define CARMODTYPE_HOOD 1
- #define CARMODTYPE_ROOF 2
- #define CARMODTYPE_SIDESKIRT 3
- #define CARMODTYPE_LAMPS 4
- #define CARMODTYPE_NITRO 5
- #define CARMODTYPE_EXHAUST 6
- #define CARMODTYPE_WHEELS 7
- #define CARMODTYPE_STEREO 8
- #define CARMODTYPE_HYDRAULICS 9
- #define CARMODTYPE_FRONT_BUMPER 10
- #define CARMODTYPE_REAR_BUMPER 11
- #define CARMODTYPE_VENT_RIGHT 12
- #define CARMODTYPE_VENT_LEFT 13
-
- #define VEHICLE_PARAMS_UNSET -1
- #define VEHICLE_PARAMS_OFF 0
- #define VEHICLE_PARAMS_ON 1
-
- // Vehicle
- native CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren=0);
- native DestroyVehicle(vehicleid);
- native IsVehicleStreamedIn(vehicleid, forplayerid);
- native GetVehiclePos(vehicleid, &Float:x, &Float:y, &Float:z);
- native SetVehiclePos(vehicleid, Float:x, Float:y, Float:z);
- native GetVehicleZAngle(vehicleid, &Float:z_angle);
- native GetVehicleRotationQuat(vehicleid, &Float:w, &Float:x, &Float:y, &Float:z);
- native Float:GetVehicleDistanceFromPoint(vehicleid, Float:X, Float:Y, Float:Z);
- native SetVehicleZAngle(vehicleid, Float:z_angle);
- native SetVehicleParamsForPlayer(vehicleid,playerid,objective,doorslocked);
- native ManualVehicleEngineAndLights();
- native SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- native GetVehicleParamsEx(vehicleid, &engine, &lights, &alarm, &doors, &bonnet, &boot, &objective);
- native GetVehicleParamsSirenState(vehicleid);
- native SetVehicleParamsCarDoors(vehicleid, driver, passenger, backleft, backright);
- native GetVehicleParamsCarDoors(vehicleid, &driver, &passenger, &backleft, &backright);
- native SetVehicleParamsCarWindows(vehicleid, driver, passenger, backleft, backright);
- native GetVehicleParamsCarWindows(vehicleid, &driver, &passenger, &backleft, &backright);
- native SetVehicleToRespawn(vehicleid);
- native LinkVehicleToInterior(vehicleid, interiorid);
- native AddVehicleComponent(vehicleid, componentid);
- native RemoveVehicleComponent(vehicleid, componentid);
- native ChangeVehicleColor(vehicleid, color1, color2);
- native ChangeVehiclePaintjob(vehicleid, paintjobid);
- native SetVehicleHealth(vehicleid, Float:health);
- native GetVehicleHealth(vehicleid, &Float:health);
- native AttachTrailerToVehicle(trailerid, vehicleid);
- native DetachTrailerFromVehicle(vehicleid);
- native IsTrailerAttachedToVehicle(vehicleid);
- native GetVehicleTrailer(vehicleid);
- native SetVehicleNumberPlate(vehicleid, numberplate[]);
- native GetVehicleModel(vehicleid);
- native GetVehicleComponentInSlot(vehicleid, slot); // There is 1 slot for each CARMODTYPE_*
- native GetVehicleComponentType(component); // Find CARMODTYPE_* for component id
- native RepairVehicle(vehicleid); // Repairs the damage model and resets the health
- native GetVehicleVelocity(vehicleid, &Float:X, &Float:Y, &Float:Z);
- native SetVehicleVelocity(vehicleid, Float:X, Float:Y, Float:Z);
- native SetVehicleAngularVelocity(vehicleid, Float:X, Float:Y, Float:Z);
- native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires);
- native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
-
- #define VEHICLE_MODEL_INFO_SIZE 1
- #define VEHICLE_MODEL_INFO_FRONTSEAT 2
- #define VEHICLE_MODEL_INFO_REARSEAT 3
- #define VEHICLE_MODEL_INFO_PETROLCAP 4
- #define VEHICLE_MODEL_INFO_WHEELSFRONT 5
- #define VEHICLE_MODEL_INFO_WHEELSREAR 6
- #define VEHICLE_MODEL_INFO_WHEELSMID 7
- #define VEHICLE_MODEL_INFO_FRONT_BUMPER_Z 8
- #define VEHICLE_MODEL_INFO_REAR_BUMPER_Z 9
-
- native GetVehicleModelInfo(vehiclemodel, infotype, &Float:X, &Float:Y, &Float:Z);
-
- // Virtual Worlds
- native SetVehicleVirtualWorld(vehicleid, worldid);
- native GetVehicleVirtualWorld(vehicleid);
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