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- //
- //
-
- #include <a_npc>
-
- //------------------------------------------
-
- main(){}
-
- //------------------------------------------
-
- NextPlayback()
- {
- StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"shotrun");
- }
-
- //------------------------------------------
-
- public OnRecordingPlaybackEnd()
- {
- NextPlayback();
- }
-
- //------------------------------------------
-
- public OnNPCSpawn()
- {
- NextPlayback();
- }
-
- //------------------------------------------
-
- public OnNPCExitVehicle()
- {
- StopRecordingPlayback();
- }
-
- //------------------------------------------
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