From 714021cebe113c2dd717f522d2ce8392898ea4c5 Mon Sep 17 00:00:00 2001 From: Niels Peretzke Date: Sat, 17 Aug 2019 23:23:48 +0000 Subject: [PATCH] Delete rivershell.pwn --- gamemodes/rivershell.pwn | 630 --------------------------------------- 1 file changed, 630 deletions(-) delete mode 100644 gamemodes/rivershell.pwn diff --git a/gamemodes/rivershell.pwn b/gamemodes/rivershell.pwn deleted file mode 100644 index aae5ea7..0000000 --- a/gamemodes/rivershell.pwn +++ /dev/null @@ -1,630 +0,0 @@ -//--------------------------------------------------------- -// -// Rivershell v2 by Kye - 2006-2013 -// -//--------------------------------------------------------- - -#include -#include -#include - -// Global stuff and defines for our gamemode. - -static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player - -#define OBJECTIVE_VEHICLE_GREEN 2 -#define OBJECTIVE_VEHICLE_BLUE 1 -#define TEAM_GREEN 1 -#define TEAM_BLUE 2 -#define OBJECTIVE_COLOR 0xE2C063FF -#define TEAM_GREEN_COLOR 0x77CC77FF -#define TEAM_BLUE_COLOR 0x7777DDFF -#define CAPS_TO_WIN 5 -#define ALLOW_RESPAWN_AFTER_N_SECONDS 20 - -#define SPECTATE_STATE_NONE 0 -#define SPECTATE_STATE_PLAYER 1 -#define SPECTATE_STATE_FIXED 2 - -#define SPECTATE_MODE_NONE 0 -#define SPECTATE_MODE_PLAYER 1 -#define SPECTATE_MODE_VEHICLE 2 - -new gObjectiveReached = 0; // Stops the winner logic reentering itself. -new gObjectiveGreenPlayer=(-1); // Tracks which green player has the vehicle. -new gObjectiveBluePlayer=(-1); // Tracks which blue player has the vehicle. - -// number of times the vehicle has been captured by each team -new gGreenTimesCapped=0; -new gBlueTimesCapped=0; - -// forward declarations for the PAWN compiler (not really needed, but there for the sake of clarity) -forward SetPlayerToTeamColor(playerid); -forward SetupPlayerForClassSelection(playerid); -forward SetPlayerTeamFromClass(playerid,classid); -forward ExitTheGameMode(); - -//--------------------------------------------------------- - -main() -{ - print("\n----------------------------------"); - print(" Rivershell by Kye 2006-2013\n"); - print("----------------------------------\n"); -} -//--------------------------------------------------------- - -public SetPlayerToTeamColor(playerid) -{ - if(gTeam[playerid] == TEAM_GREEN) { - SetPlayerColor(playerid, TEAM_GREEN_COLOR); // green - } else if(gTeam[playerid] == TEAM_BLUE) { - SetPlayerColor(playerid, TEAM_BLUE_COLOR); // blue - } -} -//--------------------------------------------------------- - -public SetupPlayerForClassSelection(playerid) -{ - // Set the player's orientation when they're selecting a class. - SetPlayerPos(playerid,1984.4445,157.9501,55.9384); - SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384); - SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384); - SetPlayerFacingAngle(playerid,0.0); -} - -//--------------------------------------------------------- - -public SetPlayerTeamFromClass(playerid,classid) -{ - // Set their team number based on the class they selected. - if(classid == 0 || classid == 1) { - SetPlayerTeam(playerid, TEAM_GREEN); - gTeam[playerid] = TEAM_GREEN; - } - else if(classid == 2 || classid == 3) { - SetPlayerTeam(playerid, TEAM_BLUE); - gTeam[playerid] = TEAM_BLUE; - } -} - -//--------------------------------------------------------- - -public ExitTheGameMode() -{ - PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music - //printf("Exiting Game Mode"); - GameModeExit(); -} - -//--------------------------------------------------------- - -public OnPlayerStateChange(playerid, newstate, oldstate) -{ - new vehicleid; - - if(newstate == PLAYER_STATE_DRIVER) - { - vehicleid = GetPlayerVehicleID(playerid); - - if(gTeam[playerid] == TEAM_GREEN && vehicleid == OBJECTIVE_VEHICLE_GREEN) - { // It's the objective vehicle - SetPlayerColor(playerid,OBJECTIVE_COLOR); - GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5); - SetPlayerCheckpoint(playerid, 2135.7368, -179.8811, -0.5323, 10.0); - gObjectiveGreenPlayer = playerid; - } - - if(gTeam[playerid] == TEAM_BLUE && vehicleid == OBJECTIVE_VEHICLE_BLUE) - { // It's the objective vehicle - SetPlayerColor(playerid,OBJECTIVE_COLOR); - GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5); - SetPlayerCheckpoint(playerid, 2329.4226, 532.7426, 0.5862, 10.0); - gObjectiveBluePlayer = playerid; - } - } - else if(newstate == PLAYER_STATE_ONFOOT) - { - if(playerid == gObjectiveGreenPlayer) { - gObjectiveGreenPlayer = (-1); - SetPlayerToTeamColor(playerid); - DisablePlayerCheckpoint(playerid); - } - - if(playerid == gObjectiveBluePlayer) { - gObjectiveBluePlayer = (-1); - SetPlayerToTeamColor(playerid); - DisablePlayerCheckpoint(playerid); - } - } - - return 1; -} - -//--------------------------------------------------------- - -public OnGameModeInit() -{ - SetGameModeText("Rivershell"); - - ShowPlayerMarkers(0); - ShowNameTags(1); - SetWorldTime(17); - SetWeather(11); - UsePlayerPedAnims(); - EnableVehicleFriendlyFire(); - SetNameTagDrawDistance(110.0); - DisableInteriorEnterExits(); - - // Green classes - AddPlayerClass(162,2117.0129,-224.4389,8.15,0.0,31,100,29,200,34,10); - AddPlayerClass(157,2148.6606,-224.3336,8.15,347.1396,31,100,29,200,34,10); - - // Blue classes - AddPlayerClass(154,2352.9873,580.3051,7.7813,178.1424,31,100,29,200,34,10); - AddPlayerClass(138,2281.1504,567.6248,7.7813,163.7289,31,100,29,200,34,10); - - // Objective vehicles - CreateVehicle(453, 2184.7156, -188.5401, -0.0239, 0.0000, 114, 1, 100); // gr reefer - CreateVehicle(453, 2380.0542, 535.2582, -0.0272, 178.4999, 79, 7, 100); // bl reefer - - // Green Dhingys - CreateVehicle(473, 2096.0833, -168.7771, 0.3528, 4.5000, 114, 1, 100); - CreateVehicle(473, 2103.2510, -168.7598, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2099.4966, -168.8216, 0.3528, 2.8200, 114, 1, 100); - CreateVehicle(473, 2107.1143, -168.7798, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2111.0674, -168.7609, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2114.8933, -168.7898, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2167.2217, -169.0570, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2170.4294, -168.9724, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2173.7952, -168.9217, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2177.0386, -168.9767, 0.3528, 3.1800, 114, 1, 100); - CreateVehicle(473, 2161.5786, -191.9538, 0.3528, 89.1000, 114, 1, 100); - CreateVehicle(473, 2161.6394, -187.2925, 0.3528, 89.1000, 114, 1, 100); - CreateVehicle(473, 2161.7610, -183.0225, 0.3528, 89.1000, 114, 1, 100); - CreateVehicle(473, 2162.0283, -178.5106, 0.3528, 89.1000, 114, 1, 100); - // Green Mavericks - CreateVehicle(487, 2088.7905, -227.9593, 8.3662, 0.0000, 114, 1, 100); - CreateVehicle(487, 2204.5991, -225.3703, 8.2400, 0.0000, 114, 1, 100); - - // Blue Dhingys - CreateVehicle(473, 2370.3198, 518.3151, 0.1240, 180.3600, 79, 7, 100); - CreateVehicle(473, 2362.6484, 518.3978, 0.0598, 180.3600, 79, 7, 100); - CreateVehicle(473, 2358.6550, 518.2167, 0.2730, 180.3600, 79, 7, 100); - CreateVehicle(473, 2366.5544, 518.2680, 0.1080, 180.3600, 79, 7, 100); - CreateVehicle(473, 2354.6321, 518.1960, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2350.7449, 518.1929, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2298.8977, 518.4470, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2295.6118, 518.3963, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2292.3237, 518.4249, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2289.0901, 518.4363, 0.3597, 180.3600, 79, 7, 100); - CreateVehicle(473, 2304.8232, 539.7859, 0.3597, 270.5998, 79, 7, 100); - CreateVehicle(473, 2304.6936, 535.0454, 0.3597, 270.5998, 79, 7, 100); - CreateVehicle(473, 2304.8245, 530.3308, 0.3597, 270.5998, 79, 7, 100); - CreateVehicle(473, 2304.8142, 525.7471, 0.3597, 270.5998, 79, 7, 100); - - // Blue Mavericks - CreateVehicle(487, 2260.2637, 578.5220, 8.1223, 182.3401, 79, 7, 100); - CreateVehicle(487, 2379.9792, 580.0323, 8.0178, 177.9601, 79, 7, 100); - - // Green Base Section - CreateMapObject(9090, 2148.64, -222.88, -20.60, 0.00, 0.00, 179.70); - // Green resupply hut - CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); - - // Blue Base Section - CreateMapObject(9090, 2317.09, 572.27, -20.97, 0.00, 0.00, 0.00); - // Blue resupply hut - CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); - - // General mapping - CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); - CreateMapObject(19300, 2137.33, -237.17, 46.61, 0.00, 0.00, 180.00); - CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); - CreateMapObject(19300, 2325.41, 587.93, 47.37, 0.00, 0.00, 180.00); - CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); - CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); - CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); - CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); - CreateMapObject(18228, 1887.93, -59.78, -2.14, 0.00, 0.00, 20.34); - CreateMapObject(17031, 1990.19, 541.37, -22.32, 0.00, 0.00, 0.00); - CreateMapObject(18227, 2000.82, 494.15, -7.53, 11.70, -25.74, 154.38); - CreateMapObject(17031, 1992.35, 539.80, -2.97, 9.12, 30.66, 0.00); - CreateMapObject(17031, 1991.88, 483.77, -0.66, -2.94, -5.22, 12.78); - CreateMapObject(17029, 2070.57, -235.87, -6.05, -7.20, 4.08, 114.30); - CreateMapObject(17029, 2056.50, -228.77, -19.67, 14.16, 19.68, 106.56); - CreateMapObject(17029, 2074.00, -205.33, -18.60, 16.02, 60.60, 118.86); - CreateMapObject(17029, 2230.39, -242.59, -11.41, 5.94, 7.56, 471.24); - CreateMapObject(17029, 2252.53, -213.17, -20.81, 18.90, -6.30, -202.38); - CreateMapObject(17029, 2233.04, -234.08, -19.00, 21.84, -8.88, -252.06); - CreateMapObject(17027, 2235.05, -201.49, -11.90, -11.94, -4.08, 136.32); - CreateMapObject(17029, 2226.11, -237.07, -2.45, 8.46, 2.10, 471.24); - CreateMapObject(4368, 2433.79, 446.26, 4.67, -8.04, -9.30, 61.02); - CreateMapObject(4368, 2031.23, 489.92, -13.20, -8.04, -9.30, -108.18); - CreateMapObject(17031, 2458.36, 551.10, -6.95, 0.00, 0.00, 0.00); - CreateMapObject(17031, 2465.37, 511.35, -7.70, 0.00, 0.00, 0.00); - CreateMapObject(17031, 2474.80, 457.71, -5.17, 0.00, 0.00, 172.74); - CreateMapObject(17031, 2466.03, 426.28, -5.17, 0.00, 0.00, 0.00); - CreateMapObject(791, 2310.45, -229.38, 7.41, 0.00, 0.00, 0.00); - CreateMapObject(791, 2294.00, -180.15, 7.41, 0.00, 0.00, 60.90); - CreateMapObject(791, 2017.50, -305.30, 7.29, 0.00, 0.00, 60.90); - CreateMapObject(791, 2106.45, -279.86, 20.05, 0.00, 0.00, 60.90); - CreateMapObject(706, 2159.13, -263.71, 19.22, 356.86, 0.00, -17.18); - CreateMapObject(706, 2055.75, -291.53, 13.98, 356.86, 0.00, -66.50); - CreateMapObject(791, 1932.65, -315.88, 6.77, 0.00, 0.00, -35.76); - CreateMapObject(790, 2429.40, 575.79, 10.42, 0.00, 0.00, 3.14); - CreateMapObject(790, 2403.40, 581.56, 10.42, 0.00, 0.00, 29.48); - CreateMapObject(791, 2083.44, 365.48, 13.19, 356.86, 0.00, -1.95); - CreateMapObject(791, 2040.15, 406.02, 13.33, 356.86, 0.00, -1.95); - CreateMapObject(791, 1995.36, 588.10, 7.50, 356.86, 0.00, -1.95); - CreateMapObject(791, 2126.11, 595.15, 5.99, 0.00, 0.00, -35.82); - CreateMapObject(791, 2188.35, 588.90, 6.04, 0.00, 0.00, 0.00); - CreateMapObject(791, 2068.56, 595.58, 5.99, 0.00, 0.00, 52.62); - CreateMapObject(698, 2385.32, 606.16, 9.79, 0.00, 0.00, 34.62); - CreateMapObject(698, 2309.29, 606.92, 9.79, 0.00, 0.00, -54.54); - CreateMapObject(790, 2347.14, 619.77, 9.94, 0.00, 0.00, 3.14); - CreateMapObject(698, 2255.28, 606.94, 9.79, 0.00, 0.00, -92.76); - CreateMapObject(4298, 2121.37, 544.12, -5.74, -10.86, 6.66, 3.90); - CreateMapObject(4368, 2273.18, 475.02, -15.30, 4.80, 8.10, 266.34); - CreateMapObject(18227, 2232.38, 451.61, -30.71, -18.54, -6.06, 154.38); - CreateMapObject(17031, 2228.15, 518.87, -16.51, 13.14, -1.32, -20.10); - CreateMapObject(17031, 2230.42, 558.52, -18.38, -2.94, -5.22, 12.78); - CreateMapObject(17031, 2228.97, 573.62, 5.17, 17.94, -15.60, -4.08); - CreateMapObject(17029, 2116.67, -87.71, -2.31, 5.94, 7.56, 215.22); - CreateMapObject(17029, 2078.66, -83.87, -27.30, 13.02, -53.94, -0.30); - CreateMapObject(17029, 2044.80, -36.91, -9.26, -13.74, 27.90, 293.76); - CreateMapObject(17029, 2242.41, 426.16, -15.43, -21.54, 22.26, 154.80); - CreateMapObject(17029, 2220.06, 450.07, -34.78, -1.32, 10.20, -45.84); - CreateMapObject(17029, 2252.49, 439.08, -19.47, -41.40, 20.16, 331.86); - CreateMapObject(17031, 2241.41, 431.93, -5.62, -2.22, -4.80, 53.64); - CreateMapObject(17029, 2141.10, -81.30, -2.41, 5.94, 7.56, 39.54); - CreateMapObject(17031, 2277.07, 399.31, -1.65, -2.22, -4.80, -121.74); - CreateMapObject(17026, 2072.75, -224.40, -5.25, 0.00, 0.00, -41.22); - - // Ramps - CreateMapObject(1632, 2131.97, 110.24, 0.00, 0.00, 0.00, 153.72); - CreateMapObject(1632, 2124.59, 113.69, 0.00, 0.00, 0.00, 157.56); - CreateMapObject(1632, 2116.31, 116.44, 0.00, 0.00, 0.00, 160.08); - CreateMapObject(1632, 2113.22, 108.48, 0.00, 0.00, 0.00, 340.20); - CreateMapObject(1632, 2121.21, 105.21, 0.00, 0.00, 0.00, 340.20); - CreateMapObject(1632, 2127.84, 102.06, 0.00, 0.00, 0.00, 334.68); - CreateMapObject(1632, 2090.09, 40.90, 0.00, 0.00, 0.00, 348.36); - CreateMapObject(1632, 2098.73, 39.12, 0.00, 0.00, 0.00, 348.36); - CreateMapObject(1632, 2107.17, 37.94, 0.00, 0.00, 0.00, 348.36); - CreateMapObject(1632, 2115.88, 36.47, 0.00, 0.00, 0.00, 348.36); - CreateMapObject(1632, 2117.46, 45.86, 0.00, 0.00, 0.00, 529.20); - CreateMapObject(1632, 2108.98, 46.95, 0.00, 0.00, 0.00, 529.20); - CreateMapObject(1632, 2100.42, 48.11, 0.00, 0.00, 0.00, 526.68); - CreateMapObject(1632, 2091.63, 50.02, 0.00, 0.00, 0.00, 526.80); - - return 1; -} - -//--------------------------------------------------------- - -public OnPlayerConnect(playerid) -{ - SetPlayerColor(playerid,0x888888FF); - GameTextForPlayer(playerid,"~r~SA-MP: ~w~Rivershell",2000,5); - RemoveNeededBuildingsForPlayer(playerid); - - return 1; -} - -//--------------------------------------------------------- - -public OnPlayerRequestClass(playerid, classid) -{ - SetupPlayerForClassSelection(playerid); - SetPlayerTeamFromClass(playerid,classid); - - if(classid == 0 || classid == 1) { - GameTextForPlayer(playerid,"~g~GREEN ~w~TEAM",1000,5); - } else if(classid == 2 || classid == 3) { - GameTextForPlayer(playerid,"~b~BLUE ~w~TEAM",1000,5); - } - - return 1; -} - -//--------------------------------------------------------- - -public OnPlayerSpawn(playerid) -{ - // Wait a bit before allowing them to respawn. Switch to spectate mode. - if( GetPVarInt(playerid, "LastDeathTick") != 0 && - GetTickCount() - GetPVarInt(playerid, "LastDeathTick") < (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000) ) - { - SendClientMessage(playerid, 0xFFAAEEEE, "Waiting to respawn...."); - TogglePlayerSpectating(playerid, 1); - - // If the last killer id is valid, we should try setting it now to avoid any camera lag switching to spectate. - new LastKillerId = GetPVarInt(playerid, "LastKillerId"); - - if( IsPlayerConnected(LastKillerId) && - (GetPlayerState(LastKillerId) == PLAYER_STATE_ONFOOT || - GetPlayerState(LastKillerId) == PLAYER_STATE_DRIVER || - GetPlayerState(LastKillerId) == PLAYER_STATE_PASSENGER) ) - { - SpectatePlayer(playerid, LastKillerId); - SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_PLAYER); - } - - return 1; - } - - SetPlayerToTeamColor(playerid); - - if(gTeam[playerid] == TEAM_GREEN) { - GameTextForPlayer(playerid, - "Defend the ~g~GREEN ~w~team's ~y~Reefer~n~~w~Capture the ~b~BLUE ~w~team's ~y~Reefer", - 6000,5); - } - else if(gTeam[playerid] == TEAM_BLUE) { - GameTextForPlayer(playerid, - "Defend the ~b~BLUE ~w~team's ~y~Reefer~n~~w~Capture the ~g~GREEN ~w~team's ~y~Reefer", - 6000,5); - } - - SetPlayerHealth(playerid, 100.0); - SetPlayerArmour(playerid, 100.0); - SetPlayerWorldBounds(playerid, 2500.0, 1850.0, 631.2963, -454.9898); - - SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_NONE); - SetPVarInt(playerid, "SpectateMode", SPECTATE_MODE_NONE); - - return 1; -} - -//--------------------------------------------------------- - -public OnPlayerEnterCheckpoint(playerid) -{ - new playervehicleid = GetPlayerVehicleID(playerid); - - if(gObjectiveReached) return; - - if(playervehicleid == OBJECTIVE_VEHICLE_GREEN && gTeam[playerid] == TEAM_GREEN) - { // Green OBJECTIVE REACHED. - gGreenTimesCapped++; - SetPlayerScore(playerid,GetPlayerScore(playerid)+5); - - if(gGreenTimesCapped==CAPS_TO_WIN) { - GameTextForAll("~g~GREEN ~w~team wins!",3000,5); - gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0); - SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode. - } else { - GameTextForAll("~g~GREEN ~w~team captured the ~y~boat!",3000,5); - SetVehicleToRespawn(OBJECTIVE_VEHICLE_GREEN); - } - return; - } - else if(playervehicleid == OBJECTIVE_VEHICLE_BLUE && gTeam[playerid] == TEAM_BLUE) - { // Blue OBJECTIVE REACHED. - gBlueTimesCapped++; - SetPlayerScore(playerid,GetPlayerScore(playerid)+5); - - if(gBlueTimesCapped==CAPS_TO_WIN) { - GameTextForAll("~b~BLUE ~w~team wins!",3000,5); - gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0); - SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode. - } else { - GameTextForAll("~b~BLUE ~w~team captured the ~y~boat!",3000,5); - SetVehicleToRespawn(OBJECTIVE_VEHICLE_BLUE); - } - return; - } -} - -//--------------------------------------------------------- - -public OnPlayerDeath(playerid, killerid, reason) -{ - if(killerid == INVALID_PLAYER_ID) { - SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); - } else { - if(gTeam[killerid] != gTeam[playerid]) { - // Valid kill - SendDeathMessage(killerid,playerid,reason); - SetPlayerScore(killerid,GetPlayerScore(killerid)+1); - } - else { - // Team kill - SendDeathMessage(killerid,playerid,reason); - } - } - - SetPVarInt(playerid, "LastDeathTick", GetTickCount()); - SetPVarInt(playerid, "LastKillerId", killerid); - - return 1; -} - -//--------------------------------- - -public OnVehicleStreamIn(vehicleid, forplayerid) -{ - // As the vehicle streams in, player team dependant params are applied. They can't be - // applied to vehicles that don't exist in the player's world. - - if(vehicleid == OBJECTIVE_VEHICLE_BLUE) { - if(gTeam[forplayerid] == TEAM_GREEN) { - SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,1); // objective; locked - } - else if(gTeam[forplayerid] == TEAM_BLUE) { - SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,0); // objective; unlocked - } - } - else if(vehicleid == OBJECTIVE_VEHICLE_GREEN) { - if(gTeam[forplayerid] == TEAM_BLUE) { - SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,1); // objective; locked - } - else if(gTeam[forplayerid] == TEAM_GREEN) { - SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,0); // objective; unlocked - } - } - - return 1; - //printf("GameMode: VehicleStreamIn(%d,%d)",vehicleid,forplayerid); -} - -//--------------------------------- - -public OnVehicleStreamOut(vehicleid, forplayerid) -{ - return 1; - //printf("GameMode: VehicleStreamOut(%d,%d)",vehicleid,forplayerid); -} - -//--------------------------------- - -public OnPlayerUpdate(playerid) -{ - if(!IsPlayerConnected(playerid)) return 0; - if(IsPlayerNPC(playerid)) return 1; - - if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { - if(GetPVarInt(playerid, "LastDeathTick") == 0) { - TogglePlayerSpectating(playerid, 0); - return 1; - } - // Allow respawn after an arbitrary time has passed - if(GetTickCount() - GetPVarInt(playerid, "LastDeathTick") > (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000)) { - TogglePlayerSpectating(playerid, 0); - return 1; - } - HandleSpectating(playerid); - return 1; - } - - // Check the resupply huts - if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { - if(IsPlayerInRangeOfPoint(playerid, 2.5, 2140.83, -235.13, 7.13) || IsPlayerInRangeOfPoint(playerid, 2.5, 2318.73, 590.96, 6.75)) { - DoResupply(playerid); - } - } - - return 1; -} - -//--------------------------------- - -PlaySoundForAll(soundid, Float:x, Float:y, Float:z) -{ - for (new i=0; i 30000) { - SetPVarInt(playerid, "LastResupply", GetTickCount()); - ResetPlayerWeapons(playerid); - GivePlayerWeapon(playerid,31,100); - GivePlayerWeapon(playerid,29,200); - GivePlayerWeapon(playerid,34,10); - SetPlayerHealth(playerid, 100.0); - SetPlayerArmour(playerid, 100.0); - GameTextForPlayer(playerid,"Resupplied", 2000, 5); - PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); - } -} - -//--------------------------------- -