|
|
@ -1,264 +0,0 @@ |
|
|
|
// |
|
|
|
// RC BARNSTORM - A demonstration vehicle vs vehicle script for SA-MP 0.2 |
|
|
|
// -- by kyeman (SA-MP team) 2007 |
|
|
|
// |
|
|
|
// This script demonstrates the following :- |
|
|
|
// - An automatic vehicle observer mode switchable via a key press. |
|
|
|
// - Text drawing and the use of GTA ~k~ key constants. |
|
|
|
// - Use of RC vehicles |
|
|
|
// - Dynamic creation and destruction of vehicles |
|
|
|
// - The OnPlayerKeyStateChange event/callback and determining |
|
|
|
// if a key has just been pressed. |
|
|
|
// - Bypassing SA-MP's class selection with SetSpawnInfo |
|
|
|
|
|
|
|
#include <a_samp> |
|
|
|
#include <core> |
|
|
|
#include <float> |
|
|
|
|
|
|
|
new gPlayerVehicles[MAX_PLAYERS]; // the vehicleid for the active playerid |
|
|
|
new gPlayerObserving[MAX_PLAYERS]; // player observing which active player |
|
|
|
new Text:txtObsHelper; |
|
|
|
|
|
|
|
new Float:gSpawnPositions[26][4] = { // positions where players in vehicles spawn |
|
|
|
{-205.7703,-119.6655,2.4094,342.0546}, |
|
|
|
{-202.1386,-54.1213,2.4111,95.6799}, |
|
|
|
{-197.2334,7.5293,2.4034,16.0852}, |
|
|
|
{-135.7348,61.7265,2.4112,354.3534}, |
|
|
|
{-73.7883,73.4238,2.4082,260.5399}, |
|
|
|
{-6.9850,27.9988,2.4112,201.7691}, |
|
|
|
{0.6782,-16.0898,2.4076,161.7720}, |
|
|
|
{-46.3365,-88.3937,2.4092,180.7382}, |
|
|
|
{-72.4389,-127.2939,2.4107,113.5616}, |
|
|
|
{-128.1940,-144.1725,2.4094,78.9676}, |
|
|
|
{-266.0189,-50.6718,2.4125,223.8079}, |
|
|
|
{-244.2617,-1.0468,2.1038,257.3333}, |
|
|
|
{-93.3146,-32.4889,2.4085,186.0631}, |
|
|
|
{-130.7054,-93.4983,2.4124,73.8375}, |
|
|
|
{-117.4049,4.2989,2.4112,337.1284}, |
|
|
|
{-26.1622,135.8739,2.4094,248.1580}, |
|
|
|
{45.5705,86.7586,2.0753,147.3342}, |
|
|
|
{54.9881,2.2997,1.1132,95.7173}, |
|
|
|
{-248.9905,-119.3982,2.4083,303.7859}, |
|
|
|
{-60.1321,55.5239,2.4038,325.2209}, |
|
|
|
{-60.9184,47.9302,5.7706,342.8299}, |
|
|
|
{-70.0303,-22.0071,2.4113,165.2789}, |
|
|
|
{-138.3093,-83.2640,2.4152,4.0455}, |
|
|
|
{-25.5989,94.6100,2.4041,150.8322}, |
|
|
|
{-161.0327,-70.5945,2.4042,142.9221}, |
|
|
|
{-54.8308,-139.6148,2.4119,258.7639} |
|
|
|
}; |
|
|
|
|
|
|
|
//------------------------------------------------------------------------------------------------------ |
|
|
|
|
|
|
|
main() |
|
|
|
{ |
|
|
|
print("Running: RC BARNSTORM by kyeman 2007"); |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
// ObserverSwitchToNextVehicle |
|
|
|
// Will increment the current observed player |
|
|
|
// until it finds a new player with an active vehicle. |
|
|
|
|
|
|
|
ObserverSwitchToNextVehicle(playerid) |
|
|
|
{ |
|
|
|
new x=0; |
|
|
|
while(x!=MAX_PLAYERS) { // MAX_PLAYERS iterations |
|
|
|
gPlayerObserving[playerid]++; |
|
|
|
if(gPlayerObserving[playerid] == MAX_PLAYERS) { |
|
|
|
// we need to cycle back to the start |
|
|
|
gPlayerObserving[playerid] = 0; |
|
|
|
} |
|
|
|
// see if the target player has a vehicle, |
|
|
|
// if so assign this player to observe it |
|
|
|
if(gPlayerVehicles[gPlayerObserving[playerid]] != 0) { |
|
|
|
PlayerSpectateVehicle(playerid,gPlayerVehicles[gPlayerObserving[playerid]]); |
|
|
|
return; |
|
|
|
} |
|
|
|
x++; |
|
|
|
} |
|
|
|
// didn't find any vehicles to observe. we'll have to default to last |
|
|
|
PlayerSpectateVehicle(playerid,gPlayerVehicles[gPlayerObserving[playerid]]); |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
// IsKeyJustDown. Returns 1 if the key |
|
|
|
// has just been pressed, 0 otherwise. |
|
|
|
|
|
|
|
IsKeyJustDown(key, newkeys, oldkeys) |
|
|
|
{ |
|
|
|
if((newkeys & key) && !(oldkeys & key)) return 1; |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) |
|
|
|
{ |
|
|
|
if(gPlayerObserving[playerid] >= 0 && IsKeyJustDown(KEY_SPRINT,newkeys,oldkeys)) { |
|
|
|
// They're requesting to spawn, so take them out of observer mode |
|
|
|
// this will cause them to spawn automatically, using the SpawnInfo |
|
|
|
// we previously forced upon them during OnPlayerRequestClass |
|
|
|
TogglePlayerSpectating(playerid,0); |
|
|
|
gPlayerObserving[playerid] = (-1); |
|
|
|
SendClientMessage(playerid,0xFFFFFFFF,"Leaving spectate"); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
if(gPlayerObserving[playerid] >= 0 && IsKeyJustDown(KEY_FIRE,newkeys,oldkeys)) { |
|
|
|
// They're requesting to change observer to another vehicle. |
|
|
|
ObserverSwitchToNextVehicle(playerid); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerConnect(playerid) |
|
|
|
{ |
|
|
|
GameTextForPlayer(playerid,"~w~SA-MP: ~r~RC Barnstorm",5000,5); |
|
|
|
|
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerDisconnect(playerid) |
|
|
|
{ |
|
|
|
if(gPlayerVehicles[playerid]) { |
|
|
|
// Make sure their vehicle is destroyed when they leave. |
|
|
|
DestroyVehicle(gPlayerVehicles[playerid]); |
|
|
|
gPlayerVehicles[playerid] = 0; |
|
|
|
} |
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
//rcbarron = 464 |
|
|
|
|
|
|
|
public OnPlayerSpawn(playerid) |
|
|
|
{ |
|
|
|
// Create their own vehicle and put them in |
|
|
|
gPlayerVehicles[playerid] = CreateVehicle(464, |
|
|
|
gSpawnPositions[playerid][0], |
|
|
|
gSpawnPositions[playerid][1], |
|
|
|
gSpawnPositions[playerid][2], |
|
|
|
gSpawnPositions[playerid][3], |
|
|
|
-1,-1,10); |
|
|
|
|
|
|
|
PutPlayerInVehicle(playerid,gPlayerVehicles[playerid],0); |
|
|
|
//ForceClassSelection(playerid); // for next time they respawn |
|
|
|
TextDrawHideForPlayer(playerid, txtObsHelper); |
|
|
|
SetPlayerWorldBounds(playerid,200.0,-300.0,200.0,-200.0); |
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerDeath(playerid, killerid, reason) |
|
|
|
{ |
|
|
|
// We need to cleanup their vehicle |
|
|
|
RemovePlayerFromVehicle(gPlayerVehicles[playerid]); |
|
|
|
DestroyVehicle(gPlayerVehicles[playerid]); |
|
|
|
gPlayerVehicles[playerid] = 0; |
|
|
|
|
|
|
|
// Send the death information to all clients |
|
|
|
SendDeathMessage(killerid,playerid,reason); |
|
|
|
|
|
|
|
// If anyone was observing them, they'll have to switch to the next |
|
|
|
new x=0; |
|
|
|
while(x!=MAX_PLAYERS) { |
|
|
|
if(x != playerid && gPlayerObserving[x] == playerid) { |
|
|
|
ObserverSwitchToNextVehicle(x); |
|
|
|
} |
|
|
|
x++; |
|
|
|
} |
|
|
|
|
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerRequestClass(playerid, classid) |
|
|
|
{ |
|
|
|
// put them straight into observer mode, effectively |
|
|
|
// bypassing class selection. |
|
|
|
TogglePlayerSpectating(playerid,1); |
|
|
|
ObserverSwitchToNextVehicle(playerid); |
|
|
|
TextDrawShowForPlayer(playerid, txtObsHelper); |
|
|
|
|
|
|
|
// also force this dud spawn info upon them so that they |
|
|
|
// have spawn information set. |
|
|
|
SetSpawnInfo(playerid,0,0, |
|
|
|
gSpawnPositions[playerid][0], |
|
|
|
gSpawnPositions[playerid][1], |
|
|
|
gSpawnPositions[playerid][2], |
|
|
|
gSpawnPositions[playerid][3], |
|
|
|
-1,-1,-1,-1,-1,-1); |
|
|
|
|
|
|
|
return 0; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnGameModeInit() |
|
|
|
{ |
|
|
|
SetGameModeText("RC Barnstorm"); |
|
|
|
|
|
|
|
// General settings for the gamemode |
|
|
|
ShowPlayerMarkers(0); |
|
|
|
ShowNameTags(1); |
|
|
|
SetWorldTime(7); |
|
|
|
SetWeather(5); |
|
|
|
|
|
|
|
// Add a dud player class |
|
|
|
AddPlayerClass(0,0.0,0.0,4.0,0.0,-1,-1,-1,-1,-1,-1); |
|
|
|
|
|
|
|
// Init our globals |
|
|
|
new x=0; |
|
|
|
while(x!=MAX_PLAYERS) { |
|
|
|
gPlayerVehicles[x] = 0; |
|
|
|
gPlayerObserving[x] = (-1); |
|
|
|
x++; |
|
|
|
} |
|
|
|
|
|
|
|
// Init our observer helper text display |
|
|
|
txtObsHelper = TextDrawCreate(20.0, 400.0, |
|
|
|
"Press ~b~~k~~PED_SPRINT~ ~w~to spawn~n~Press ~b~~k~~PED_FIREWEAPON~ ~w~to switch players"); |
|
|
|
TextDrawUseBox(txtObsHelper, 0); |
|
|
|
TextDrawFont(txtObsHelper, 2); |
|
|
|
TextDrawSetShadow(txtObsHelper,0); |
|
|
|
TextDrawSetOutline(txtObsHelper,1); |
|
|
|
TextDrawBackgroundColor(txtObsHelper,0x000000FF); |
|
|
|
TextDrawColor(txtObsHelper,0xFFFFFFFF); |
|
|
|
|
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |
|
|
|
|
|
|
|
public OnPlayerUpdate(playerid) |
|
|
|
{ |
|
|
|
/* |
|
|
|
new Keys,ud,lr; |
|
|
|
|
|
|
|
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { |
|
|
|
GetPlayerKeys(playerid,Keys,ud,lr); |
|
|
|
if(ud > 0) { |
|
|
|
SendClientMessage(playerid, 0xFFFFFFFF, "DOWN"); |
|
|
|
} |
|
|
|
else if(ud < 0) { |
|
|
|
SendClientMessage(playerid, 0xFFFFFFFF, "UP"); |
|
|
|
} |
|
|
|
|
|
|
|
if(lr > 0) { |
|
|
|
SendClientMessage(playerid, 0xFFFFFFFF, "RIGHT"); |
|
|
|
} |
|
|
|
else if(lr < 0) { |
|
|
|
SendClientMessage(playerid, 0xFFFFFFFF, "LEFT"); |
|
|
|
} |
|
|
|
}*/ |
|
|
|
|
|
|
|
return 1; |
|
|
|
} |
|
|
|
|
|
|
|
//------------------------------------------------ |