//------------------------------------------------- // // NPC initialisation for Grand Larceny // //------------------------------------------------- #pragma tabsize 0 #include //------------------------------------------------- public OnFilterScriptInit() { ConnectNPC("TrainDriverLV","train_lv"); ConnectNPC("TrainDriverLS","train_ls"); ConnectNPC("TrainDriverSF","train_sf"); ConnectNPC("PilotLV","at400_lv"); ConnectNPC("PilotSF","at400_sf"); ConnectNPC("PilotLS","at400_ls"); // Testing //ConnectNPC("OnfootTest","onfoot_test"); //ConnectNPC("DriverTest","mat_test2"); //ConnectNPC("DriverTest2","driver_test2"); return 1; } //------------------------------------------------- // IMPORTANT: This restricts NPCs connecting from // an IP address outside this server. If you need // to connect NPCs externally you will need to modify // the code in this callback. public OnPlayerConnect(playerid) { if(IsPlayerNPC(playerid)) { new ip_addr_npc[64+1]; new ip_addr_server[64+1]; GetServerVarAsString("bind",ip_addr_server,64); GetPlayerIp(playerid,ip_addr_npc,64); if(!strlen(ip_addr_server)) { ip_addr_server = "127.0.0.1"; } if(strcmp(ip_addr_npc,ip_addr_server,true) != 0) { // this bot is remote connecting printf("NPC: Got a remote NPC connecting from %s and I'm kicking it.",ip_addr_npc); Kick(playerid); return 0; } printf("NPC: Connection from %s is allowed.",ip_addr_npc); } return 1; } //------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { if(!IsPlayerNPC(playerid)) return 0; // We only deal with NPC players in this script new playername[64]; GetPlayerName(playerid,playername,64); if(!strcmp(playername,"TrainDriverLV",true)) { SetSpawnInfo(playerid,69,255,1462.0745,2630.8787,10.8203,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"TrainDriverSF",true)) { SetSpawnInfo(playerid,69,255,-1942.7950,168.4164,27.0006,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"TrainDriverLS",true)) { SetSpawnInfo(playerid,69,255,1700.7551,-1953.6531,14.8756,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"PilotLV",true)) { SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"PilotSF",true)) { SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"PilotLS",true)) { SetSpawnInfo(playerid,69,61,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"OnfootTest",true)) { SetSpawnInfo(playerid,69,61,2388.1003,-1279.8933,25.1291,94.3321,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"DriverTest",true)) { SetSpawnInfo(playerid,69,61,2388.1003,-1279.8933,25.1291,94.3321,-1,-1,-1,-1,-1,-1); } else if(!strcmp(playername,"DriverTest2",true)) { SetSpawnInfo(playerid,69,61,2388.1003,-1279.8933,25.1291,94.3321,-1,-1,-1,-1,-1,-1); } return 0; } //------------------------------------------------- stock SetVehicleTireStatus(vehicleid, tirestatus) { new panels, doors, lights, tires; GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires); UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tirestatus); } //------------------------------------------------- public OnPlayerSpawn(playerid) { if(!IsPlayerNPC(playerid)) return 1; // We only deal with NPC players in this script new playername[64]; GetPlayerName(playerid,playername,64); if(!strcmp(playername,"TrainDriverLV",true)) { PutPlayerInVehicle(playerid,1,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"TrainDriverSF",true)) { PutPlayerInVehicle(playerid,5,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"TrainDriverLS",true)) { PutPlayerInVehicle(playerid,9,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"PilotLV",true)) { PutPlayerInVehicle(playerid,13,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"PilotSF",true)) { PutPlayerInVehicle(playerid,14,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"PilotLS",true)) { PutPlayerInVehicle(playerid,15,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"OnfootTest",true)) { //PutPlayerInVehicle(playerid,876,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"DriverTest",true)) { PutPlayerInVehicle(playerid,376,0); SetPlayerColor(playerid,0xFFFFFFFF); } else if(!strcmp(playername,"DriverTest2",true)) { //SetVehicleTireStatus(876,0xFF); PutPlayerInVehicle(playerid,875,0); SetPlayerColor(playerid,0xFFFFFFFF); } return 1; } //------------------------------------------------- // EOF