// // NPC Test Script // Kye 2009 // #include forward TimerTest(); //------------------------------------------ main() { printf("npctest: main()"); } //------------------------------------------ public OnNPCModeInit() { printf("npctest: OnNPCModeInit"); SetTimer("TimerTest",10000,1); } //------------------------------------------ public OnNPCModeExit() { printf("npctest: OnNPCModeExit"); } //------------------------------------------ public TimerTest() { //new ticker = GetTickCount() - g_LastTick; //printf("npctest: timer (%d)ms", ticker); //g_LastTick = GetTickCount(); new msg[256]; new name[64]; new Float:X,Float:Y,Float:Z; new Float:Distance; new x; new num_streamed_in = 0; new num_connected = 0; x=0; while(x!=MAX_PLAYERS) { if(IsPlayerConnected(x)) { num_connected++; if(IsPlayerStreamedIn(x)) { num_streamed_in++; GetPlayerName(x,name,64); GetPlayerPos(x,X,Y,Z); GetDistanceFromMeToPoint(X,Y,Z,Distance); format(msg,256,"I see %s @ %f units with state:%d health:%d armour:%d weapon:%d", name,Distance,GetPlayerState(x),GetPlayerHealth(x),GetPlayerArmour(x),GetPlayerArmedWeapon(x)); SendChat(msg); if(GetPlayerState(x) == PLAYER_STATE_DRIVER) { format(msg,256,"I see %s driving vehicle: %d",name,GetPlayerVehicleID(x)); SendChat(msg); } } } x++; } format(msg,256,"I have %d connected players with %d streamed in",num_connected,num_streamed_in); SendChat(msg); SendCommand("/me waits around patiently"); SendCommand("/groundsit"); } //------------------------------------------ public OnNPCConnect(myplayerid) { printf("npctest: OnNPCConnect(My playerid=%d)", myplayerid); } //------------------------------------------ public OnNPCDisconnect(reason[]) { printf("npctest: OnNPCDisconnect(reason=%s)", reason); } //------------------------------------------ public OnNPCSpawn() { printf("npctest: OnNPCSpawn"); } //------------------------------------------ public OnNPCEnterVehicle(vehicleid, seatid) { printf("npctest: OnNPCEnterVehicle(vehicleid=%d,seatid=%d)", vehicleid, seatid); } //------------------------------------------ public OnNPCExitVehicle() { printf("npctest: OnNPCExitVehicle"); } //------------------------------------------ public OnClientMessage(color, text[]) { printf("npctest: OnClientMessage(color=%d, text=%s)", color, text); } //------------------------------------------ public OnPlayerDeath(playerid) { printf("npctest: OnPlayerDeath(playerid=%d)", playerid); } //------------------------------------------ public OnPlayerText(playerid, text[]) { printf("npctest: (CHAT)(from=%d, text=%s)", playerid, text); } //------------------------------------------ public OnPlayerStreamIn(playerid) { printf("npctest: OnPlayerStreamIn(playerid=%d)", playerid); } //------------------------------------------ public OnPlayerStreamOut(playerid) { printf("npctest: OnPlayerStreamOut(playerid=%d)", playerid); } //------------------------------------------ public OnVehicleStreamIn(vehicleid) { printf("npctest: OnVehicleStreamIn(vehicleid=%d)", vehicleid); } //------------------------------------------ public OnVehicleStreamOut(vehicleid) { printf("npctest: OnVehicleStreamOut(vehicleid=%d)", vehicleid); } //------------------------------------------