// // #include //------------------------------------------ main(){} //------------------------------------------ NextPlayback() { StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"shotrun"); } //------------------------------------------ public OnRecordingPlaybackEnd() { NextPlayback(); } //------------------------------------------ public OnNPCSpawn() { NextPlayback(); } //------------------------------------------ public OnNPCExitVehicle() { StopRecordingPlayback(); } //------------------------------------------