// // Example use of chat above player's head // #include #include "../include/gl_common.inc" #define MESSAGE_COLOR 0xEEEEEEFF #define ECHO_COLOR 0xEEEEEEFF #define ACTION_COLOR 0xEE66EEFF //------------------------------------------------ public OnFilterScriptInit() { print("\n--Speech bubble example loaded.\n"); return 1; } //------------------------------------------------ public OnPlayerText(playerid, text[]) { if(strlen(text) > 128) return 0; new to_others[MAX_CHATBUBBLE_LENGTH+1]; new to_me[MAX_CHATBUBBLE_LENGTH+1]; format(to_others,MAX_CHATBUBBLE_LENGTH,"Says: %s",text); format(to_me,MAX_CHATBUBBLE_LENGTH,">> %s",text); SetPlayerChatBubble(playerid,to_others,MESSAGE_COLOR,35.0,10000); SendClientMessage(playerid,ECHO_COLOR,to_me); return 0; // can't do normal chat with this loaded } //------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new Message[256]; new idx; new actiontext[MAX_CHATBUBBLE_LENGTH+1]; cmd = strtok(cmdtext, idx); // Action command if(strcmp("/me", cmd, true) == 0) { Message = strrest(cmdtext,idx); format(actiontext,MAX_CHATBUBBLE_LENGTH,"* %s",Message); SetPlayerChatBubble(playerid,actiontext,ACTION_COLOR,30.0,10000); SendClientMessage(playerid,ACTION_COLOR,actiontext); return 1; } return 0; // not handled by this script } //------------------------------------------------