//--------------------------------------------------------- // // Rivershell v2 by Kye - 2006-2013 // //--------------------------------------------------------- #include #include #include // Global stuff and defines for our gamemode. static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player #define OBJECTIVE_VEHICLE_GREEN 2 #define OBJECTIVE_VEHICLE_BLUE 1 #define TEAM_GREEN 1 #define TEAM_BLUE 2 #define OBJECTIVE_COLOR 0xE2C063FF #define TEAM_GREEN_COLOR 0x77CC77FF #define TEAM_BLUE_COLOR 0x7777DDFF #define CAPS_TO_WIN 5 #define ALLOW_RESPAWN_AFTER_N_SECONDS 20 #define SPECTATE_STATE_NONE 0 #define SPECTATE_STATE_PLAYER 1 #define SPECTATE_STATE_FIXED 2 #define SPECTATE_MODE_NONE 0 #define SPECTATE_MODE_PLAYER 1 #define SPECTATE_MODE_VEHICLE 2 new gObjectiveReached = 0; // Stops the winner logic reentering itself. new gObjectiveGreenPlayer=(-1); // Tracks which green player has the vehicle. new gObjectiveBluePlayer=(-1); // Tracks which blue player has the vehicle. // number of times the vehicle has been captured by each team new gGreenTimesCapped=0; new gBlueTimesCapped=0; // forward declarations for the PAWN compiler (not really needed, but there for the sake of clarity) forward SetPlayerToTeamColor(playerid); forward SetupPlayerForClassSelection(playerid); forward SetPlayerTeamFromClass(playerid,classid); forward ExitTheGameMode(); //--------------------------------------------------------- main() { print("\n----------------------------------"); print(" Rivershell by Kye 2006-2013\n"); print("----------------------------------\n"); } //--------------------------------------------------------- public SetPlayerToTeamColor(playerid) { if(gTeam[playerid] == TEAM_GREEN) { SetPlayerColor(playerid, TEAM_GREEN_COLOR); // green } else if(gTeam[playerid] == TEAM_BLUE) { SetPlayerColor(playerid, TEAM_BLUE_COLOR); // blue } } //--------------------------------------------------------- public SetupPlayerForClassSelection(playerid) { // Set the player's orientation when they're selecting a class. SetPlayerPos(playerid,1984.4445,157.9501,55.9384); SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384); SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384); SetPlayerFacingAngle(playerid,0.0); } //--------------------------------------------------------- public SetPlayerTeamFromClass(playerid,classid) { // Set their team number based on the class they selected. if(classid == 0 || classid == 1) { SetPlayerTeam(playerid, TEAM_GREEN); gTeam[playerid] = TEAM_GREEN; } else if(classid == 2 || classid == 3) { SetPlayerTeam(playerid, TEAM_BLUE); gTeam[playerid] = TEAM_BLUE; } } //--------------------------------------------------------- public ExitTheGameMode() { PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music //printf("Exiting Game Mode"); GameModeExit(); } //--------------------------------------------------------- public OnPlayerStateChange(playerid, newstate, oldstate) { new vehicleid; if(newstate == PLAYER_STATE_DRIVER) { vehicleid = GetPlayerVehicleID(playerid); if(gTeam[playerid] == TEAM_GREEN && vehicleid == OBJECTIVE_VEHICLE_GREEN) { // It's the objective vehicle SetPlayerColor(playerid,OBJECTIVE_COLOR); GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5); SetPlayerCheckpoint(playerid, 2135.7368, -179.8811, -0.5323, 10.0); gObjectiveGreenPlayer = playerid; } if(gTeam[playerid] == TEAM_BLUE && vehicleid == OBJECTIVE_VEHICLE_BLUE) { // It's the objective vehicle SetPlayerColor(playerid,OBJECTIVE_COLOR); GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5); SetPlayerCheckpoint(playerid, 2329.4226, 532.7426, 0.5862, 10.0); gObjectiveBluePlayer = playerid; } } else if(newstate == PLAYER_STATE_ONFOOT) { if(playerid == gObjectiveGreenPlayer) { gObjectiveGreenPlayer = (-1); SetPlayerToTeamColor(playerid); DisablePlayerCheckpoint(playerid); } if(playerid == gObjectiveBluePlayer) { gObjectiveBluePlayer = (-1); SetPlayerToTeamColor(playerid); DisablePlayerCheckpoint(playerid); } } return 1; } //--------------------------------------------------------- public OnGameModeInit() { SetGameModeText("Rivershell"); ShowPlayerMarkers(0); ShowNameTags(1); SetWorldTime(17); SetWeather(11); UsePlayerPedAnims(); EnableVehicleFriendlyFire(); SetNameTagDrawDistance(110.0); DisableInteriorEnterExits(); // Green classes AddPlayerClass(162,2117.0129,-224.4389,8.15,0.0,31,100,29,200,34,10); AddPlayerClass(157,2148.6606,-224.3336,8.15,347.1396,31,100,29,200,34,10); // Blue classes AddPlayerClass(154,2352.9873,580.3051,7.7813,178.1424,31,100,29,200,34,10); AddPlayerClass(138,2281.1504,567.6248,7.7813,163.7289,31,100,29,200,34,10); // Objective vehicles CreateVehicle(453, 2184.7156, -188.5401, -0.0239, 0.0000, 114, 1, 100); // gr reefer CreateVehicle(453, 2380.0542, 535.2582, -0.0272, 178.4999, 79, 7, 100); // bl reefer // Green Dhingys CreateVehicle(473, 2096.0833, -168.7771, 0.3528, 4.5000, 114, 1, 100); CreateVehicle(473, 2103.2510, -168.7598, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2099.4966, -168.8216, 0.3528, 2.8200, 114, 1, 100); CreateVehicle(473, 2107.1143, -168.7798, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2111.0674, -168.7609, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2114.8933, -168.7898, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2167.2217, -169.0570, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2170.4294, -168.9724, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2173.7952, -168.9217, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2177.0386, -168.9767, 0.3528, 3.1800, 114, 1, 100); CreateVehicle(473, 2161.5786, -191.9538, 0.3528, 89.1000, 114, 1, 100); CreateVehicle(473, 2161.6394, -187.2925, 0.3528, 89.1000, 114, 1, 100); CreateVehicle(473, 2161.7610, -183.0225, 0.3528, 89.1000, 114, 1, 100); CreateVehicle(473, 2162.0283, -178.5106, 0.3528, 89.1000, 114, 1, 100); // Green Mavericks CreateVehicle(487, 2088.7905, -227.9593, 8.3662, 0.0000, 114, 1, 100); CreateVehicle(487, 2204.5991, -225.3703, 8.2400, 0.0000, 114, 1, 100); // Blue Dhingys CreateVehicle(473, 2370.3198, 518.3151, 0.1240, 180.3600, 79, 7, 100); CreateVehicle(473, 2362.6484, 518.3978, 0.0598, 180.3600, 79, 7, 100); CreateVehicle(473, 2358.6550, 518.2167, 0.2730, 180.3600, 79, 7, 100); CreateVehicle(473, 2366.5544, 518.2680, 0.1080, 180.3600, 79, 7, 100); CreateVehicle(473, 2354.6321, 518.1960, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2350.7449, 518.1929, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2298.8977, 518.4470, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2295.6118, 518.3963, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2292.3237, 518.4249, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2289.0901, 518.4363, 0.3597, 180.3600, 79, 7, 100); CreateVehicle(473, 2304.8232, 539.7859, 0.3597, 270.5998, 79, 7, 100); CreateVehicle(473, 2304.6936, 535.0454, 0.3597, 270.5998, 79, 7, 100); CreateVehicle(473, 2304.8245, 530.3308, 0.3597, 270.5998, 79, 7, 100); CreateVehicle(473, 2304.8142, 525.7471, 0.3597, 270.5998, 79, 7, 100); // Blue Mavericks CreateVehicle(487, 2260.2637, 578.5220, 8.1223, 182.3401, 79, 7, 100); CreateVehicle(487, 2379.9792, 580.0323, 8.0178, 177.9601, 79, 7, 100); // Green Base Section CreateMapObject(9090, 2148.64, -222.88, -20.60, 0.00, 0.00, 179.70); // Green resupply hut CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); // Blue Base Section CreateMapObject(9090, 2317.09, 572.27, -20.97, 0.00, 0.00, 0.00); // Blue resupply hut CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); // General mapping CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); CreateMapObject(19300, 2137.33, -237.17, 46.61, 0.00, 0.00, 180.00); CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); CreateMapObject(19300, 2325.41, 587.93, 47.37, 0.00, 0.00, 180.00); CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94); CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88); CreateMapObject(18228, 1887.93, -59.78, -2.14, 0.00, 0.00, 20.34); CreateMapObject(17031, 1990.19, 541.37, -22.32, 0.00, 0.00, 0.00); CreateMapObject(18227, 2000.82, 494.15, -7.53, 11.70, -25.74, 154.38); CreateMapObject(17031, 1992.35, 539.80, -2.97, 9.12, 30.66, 0.00); CreateMapObject(17031, 1991.88, 483.77, -0.66, -2.94, -5.22, 12.78); CreateMapObject(17029, 2070.57, -235.87, -6.05, -7.20, 4.08, 114.30); CreateMapObject(17029, 2056.50, -228.77, -19.67, 14.16, 19.68, 106.56); CreateMapObject(17029, 2074.00, -205.33, -18.60, 16.02, 60.60, 118.86); CreateMapObject(17029, 2230.39, -242.59, -11.41, 5.94, 7.56, 471.24); CreateMapObject(17029, 2252.53, -213.17, -20.81, 18.90, -6.30, -202.38); CreateMapObject(17029, 2233.04, -234.08, -19.00, 21.84, -8.88, -252.06); CreateMapObject(17027, 2235.05, -201.49, -11.90, -11.94, -4.08, 136.32); CreateMapObject(17029, 2226.11, -237.07, -2.45, 8.46, 2.10, 471.24); CreateMapObject(4368, 2433.79, 446.26, 4.67, -8.04, -9.30, 61.02); CreateMapObject(4368, 2031.23, 489.92, -13.20, -8.04, -9.30, -108.18); CreateMapObject(17031, 2458.36, 551.10, -6.95, 0.00, 0.00, 0.00); CreateMapObject(17031, 2465.37, 511.35, -7.70, 0.00, 0.00, 0.00); CreateMapObject(17031, 2474.80, 457.71, -5.17, 0.00, 0.00, 172.74); CreateMapObject(17031, 2466.03, 426.28, -5.17, 0.00, 0.00, 0.00); CreateMapObject(791, 2310.45, -229.38, 7.41, 0.00, 0.00, 0.00); CreateMapObject(791, 2294.00, -180.15, 7.41, 0.00, 0.00, 60.90); CreateMapObject(791, 2017.50, -305.30, 7.29, 0.00, 0.00, 60.90); CreateMapObject(791, 2106.45, -279.86, 20.05, 0.00, 0.00, 60.90); CreateMapObject(706, 2159.13, -263.71, 19.22, 356.86, 0.00, -17.18); CreateMapObject(706, 2055.75, -291.53, 13.98, 356.86, 0.00, -66.50); CreateMapObject(791, 1932.65, -315.88, 6.77, 0.00, 0.00, -35.76); CreateMapObject(790, 2429.40, 575.79, 10.42, 0.00, 0.00, 3.14); CreateMapObject(790, 2403.40, 581.56, 10.42, 0.00, 0.00, 29.48); CreateMapObject(791, 2083.44, 365.48, 13.19, 356.86, 0.00, -1.95); CreateMapObject(791, 2040.15, 406.02, 13.33, 356.86, 0.00, -1.95); CreateMapObject(791, 1995.36, 588.10, 7.50, 356.86, 0.00, -1.95); CreateMapObject(791, 2126.11, 595.15, 5.99, 0.00, 0.00, -35.82); CreateMapObject(791, 2188.35, 588.90, 6.04, 0.00, 0.00, 0.00); CreateMapObject(791, 2068.56, 595.58, 5.99, 0.00, 0.00, 52.62); CreateMapObject(698, 2385.32, 606.16, 9.79, 0.00, 0.00, 34.62); CreateMapObject(698, 2309.29, 606.92, 9.79, 0.00, 0.00, -54.54); CreateMapObject(790, 2347.14, 619.77, 9.94, 0.00, 0.00, 3.14); CreateMapObject(698, 2255.28, 606.94, 9.79, 0.00, 0.00, -92.76); CreateMapObject(4298, 2121.37, 544.12, -5.74, -10.86, 6.66, 3.90); CreateMapObject(4368, 2273.18, 475.02, -15.30, 4.80, 8.10, 266.34); CreateMapObject(18227, 2232.38, 451.61, -30.71, -18.54, -6.06, 154.38); CreateMapObject(17031, 2228.15, 518.87, -16.51, 13.14, -1.32, -20.10); CreateMapObject(17031, 2230.42, 558.52, -18.38, -2.94, -5.22, 12.78); CreateMapObject(17031, 2228.97, 573.62, 5.17, 17.94, -15.60, -4.08); CreateMapObject(17029, 2116.67, -87.71, -2.31, 5.94, 7.56, 215.22); CreateMapObject(17029, 2078.66, -83.87, -27.30, 13.02, -53.94, -0.30); CreateMapObject(17029, 2044.80, -36.91, -9.26, -13.74, 27.90, 293.76); CreateMapObject(17029, 2242.41, 426.16, -15.43, -21.54, 22.26, 154.80); CreateMapObject(17029, 2220.06, 450.07, -34.78, -1.32, 10.20, -45.84); CreateMapObject(17029, 2252.49, 439.08, -19.47, -41.40, 20.16, 331.86); CreateMapObject(17031, 2241.41, 431.93, -5.62, -2.22, -4.80, 53.64); CreateMapObject(17029, 2141.10, -81.30, -2.41, 5.94, 7.56, 39.54); CreateMapObject(17031, 2277.07, 399.31, -1.65, -2.22, -4.80, -121.74); CreateMapObject(17026, 2072.75, -224.40, -5.25, 0.00, 0.00, -41.22); // Ramps CreateMapObject(1632, 2131.97, 110.24, 0.00, 0.00, 0.00, 153.72); CreateMapObject(1632, 2124.59, 113.69, 0.00, 0.00, 0.00, 157.56); CreateMapObject(1632, 2116.31, 116.44, 0.00, 0.00, 0.00, 160.08); CreateMapObject(1632, 2113.22, 108.48, 0.00, 0.00, 0.00, 340.20); CreateMapObject(1632, 2121.21, 105.21, 0.00, 0.00, 0.00, 340.20); CreateMapObject(1632, 2127.84, 102.06, 0.00, 0.00, 0.00, 334.68); CreateMapObject(1632, 2090.09, 40.90, 0.00, 0.00, 0.00, 348.36); CreateMapObject(1632, 2098.73, 39.12, 0.00, 0.00, 0.00, 348.36); CreateMapObject(1632, 2107.17, 37.94, 0.00, 0.00, 0.00, 348.36); CreateMapObject(1632, 2115.88, 36.47, 0.00, 0.00, 0.00, 348.36); CreateMapObject(1632, 2117.46, 45.86, 0.00, 0.00, 0.00, 529.20); CreateMapObject(1632, 2108.98, 46.95, 0.00, 0.00, 0.00, 529.20); CreateMapObject(1632, 2100.42, 48.11, 0.00, 0.00, 0.00, 526.68); CreateMapObject(1632, 2091.63, 50.02, 0.00, 0.00, 0.00, 526.80); return 1; } //--------------------------------------------------------- public OnPlayerConnect(playerid) { SetPlayerColor(playerid,0x888888FF); GameTextForPlayer(playerid,"~r~SA-MP: ~w~Rivershell",2000,5); RemoveNeededBuildingsForPlayer(playerid); return 1; } //--------------------------------------------------------- public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); SetPlayerTeamFromClass(playerid,classid); if(classid == 0 || classid == 1) { GameTextForPlayer(playerid,"~g~GREEN ~w~TEAM",1000,5); } else if(classid == 2 || classid == 3) { GameTextForPlayer(playerid,"~b~BLUE ~w~TEAM",1000,5); } return 1; } //--------------------------------------------------------- public OnPlayerSpawn(playerid) { // Wait a bit before allowing them to respawn. Switch to spectate mode. if( GetPVarInt(playerid, "LastDeathTick") != 0 && GetTickCount() - GetPVarInt(playerid, "LastDeathTick") < (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000) ) { SendClientMessage(playerid, 0xFFAAEEEE, "Waiting to respawn...."); TogglePlayerSpectating(playerid, 1); // If the last killer id is valid, we should try setting it now to avoid any camera lag switching to spectate. new LastKillerId = GetPVarInt(playerid, "LastKillerId"); if( IsPlayerConnected(LastKillerId) && (GetPlayerState(LastKillerId) == PLAYER_STATE_ONFOOT || GetPlayerState(LastKillerId) == PLAYER_STATE_DRIVER || GetPlayerState(LastKillerId) == PLAYER_STATE_PASSENGER) ) { SpectatePlayer(playerid, LastKillerId); SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_PLAYER); } return 1; } SetPlayerToTeamColor(playerid); if(gTeam[playerid] == TEAM_GREEN) { GameTextForPlayer(playerid, "Defend the ~g~GREEN ~w~team's ~y~Reefer~n~~w~Capture the ~b~BLUE ~w~team's ~y~Reefer", 6000,5); } else if(gTeam[playerid] == TEAM_BLUE) { GameTextForPlayer(playerid, "Defend the ~b~BLUE ~w~team's ~y~Reefer~n~~w~Capture the ~g~GREEN ~w~team's ~y~Reefer", 6000,5); } SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); SetPlayerWorldBounds(playerid, 2500.0, 1850.0, 631.2963, -454.9898); SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_NONE); SetPVarInt(playerid, "SpectateMode", SPECTATE_MODE_NONE); return 1; } //--------------------------------------------------------- public OnPlayerEnterCheckpoint(playerid) { new playervehicleid = GetPlayerVehicleID(playerid); if(gObjectiveReached) return; if(playervehicleid == OBJECTIVE_VEHICLE_GREEN && gTeam[playerid] == TEAM_GREEN) { // Green OBJECTIVE REACHED. gGreenTimesCapped++; SetPlayerScore(playerid,GetPlayerScore(playerid)+5); if(gGreenTimesCapped==CAPS_TO_WIN) { GameTextForAll("~g~GREEN ~w~team wins!",3000,5); gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0); SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode. } else { GameTextForAll("~g~GREEN ~w~team captured the ~y~boat!",3000,5); SetVehicleToRespawn(OBJECTIVE_VEHICLE_GREEN); } return; } else if(playervehicleid == OBJECTIVE_VEHICLE_BLUE && gTeam[playerid] == TEAM_BLUE) { // Blue OBJECTIVE REACHED. gBlueTimesCapped++; SetPlayerScore(playerid,GetPlayerScore(playerid)+5); if(gBlueTimesCapped==CAPS_TO_WIN) { GameTextForAll("~b~BLUE ~w~team wins!",3000,5); gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0); SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode. } else { GameTextForAll("~b~BLUE ~w~team captured the ~y~boat!",3000,5); SetVehicleToRespawn(OBJECTIVE_VEHICLE_BLUE); } return; } } //--------------------------------------------------------- public OnPlayerDeath(playerid, killerid, reason) { if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); } else { if(gTeam[killerid] != gTeam[playerid]) { // Valid kill SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); } else { // Team kill SendDeathMessage(killerid,playerid,reason); } } SetPVarInt(playerid, "LastDeathTick", GetTickCount()); SetPVarInt(playerid, "LastKillerId", killerid); return 1; } //--------------------------------- public OnVehicleStreamIn(vehicleid, forplayerid) { // As the vehicle streams in, player team dependant params are applied. They can't be // applied to vehicles that don't exist in the player's world. if(vehicleid == OBJECTIVE_VEHICLE_BLUE) { if(gTeam[forplayerid] == TEAM_GREEN) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,1); // objective; locked } else if(gTeam[forplayerid] == TEAM_BLUE) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,0); // objective; unlocked } } else if(vehicleid == OBJECTIVE_VEHICLE_GREEN) { if(gTeam[forplayerid] == TEAM_BLUE) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,1); // objective; locked } else if(gTeam[forplayerid] == TEAM_GREEN) { SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,0); // objective; unlocked } } return 1; //printf("GameMode: VehicleStreamIn(%d,%d)",vehicleid,forplayerid); } //--------------------------------- public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; //printf("GameMode: VehicleStreamOut(%d,%d)",vehicleid,forplayerid); } //--------------------------------- public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(IsPlayerNPC(playerid)) return 1; if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) { if(GetPVarInt(playerid, "LastDeathTick") == 0) { TogglePlayerSpectating(playerid, 0); return 1; } // Allow respawn after an arbitrary time has passed if(GetTickCount() - GetPVarInt(playerid, "LastDeathTick") > (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000)) { TogglePlayerSpectating(playerid, 0); return 1; } HandleSpectating(playerid); return 1; } // Check the resupply huts if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(IsPlayerInRangeOfPoint(playerid, 2.5, 2140.83, -235.13, 7.13) || IsPlayerInRangeOfPoint(playerid, 2.5, 2318.73, 590.96, 6.75)) { DoResupply(playerid); } } return 1; } //--------------------------------- PlaySoundForAll(soundid, Float:x, Float:y, Float:z) { for (new i=0; i 30000) { SetPVarInt(playerid, "LastResupply", GetTickCount()); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,31,100); GivePlayerWeapon(playerid,29,200); GivePlayerWeapon(playerid,34,10); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GameTextForPlayer(playerid,"Resupplied", 2000, 5); PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0); } } //---------------------------------