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//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
// (c) 2009-2014 SA-MP Team
#include <a_samp>
#pragma tabsize 0
#include "../include/gl_common.inc"
//--------------------------------------------------
// Used to override the time in this script
new worldtime_override = 0;
new worldtime_overridehour = 0;
new worldtime_overridemin = 0;
new Text:txtTimeDisp;
new hour, minute;
new timestr[32];
forward UpdateTimeAndWeather();
//--------------------------------------------------
new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
new foggy_weather_ids[] = {9,19,20,31,32};
new wet_weather_ids[] = {8};
stock UpdateWorldWeather()
{
new next_weather_prob = random(100);
if(next_weather_prob < 70) SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
else SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
}
//--------------------------------------------------
//new last_weather_update=0;
public UpdateTimeAndWeather()
{
// Update time
if(!worldtime_override) {
gettime(hour, minute);
} else {
hour = worldtime_overridehour;
minute = worldtime_overridemin;
}
format(timestr,32,"%02d:%02d",hour,minute);
TextDrawSetString(txtTimeDisp,timestr);
SetWorldTime(hour);
new x=0;
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
SetPlayerTime(x,hour,minute);
}
x++;
}
/* Update weather every hour
if(last_weather_update == 0) {
UpdateWorldWeather();
}
last_weather_update++;
if(last_weather_update == 60) {
last_weather_update = 0;
}*/
}
//--------------------------------------------------
public OnGameModeInit()
{
// Init our text display
txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(txtTimeDisp, 0);
TextDrawFont(txtTimeDisp, 3);
TextDrawSetShadow(txtTimeDisp,0); // no shadow
TextDrawSetOutline(txtTimeDisp,2); // thickness 1
TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
TextDrawColor(txtTimeDisp,0xFFFFFFFF);
TextDrawAlignment(txtTimeDisp,3);
TextDrawLetterSize(txtTimeDisp,0.5,1.5);
UpdateTimeAndWeather();
SetTimer("UpdateTimeAndWeather",1000 * 60,1);
return 1;
}
//--------------------------------------------------
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,txtTimeDisp);
// Update time
if(!worldtime_override) {
gettime(hour, minute);
} else {
hour = worldtime_overridehour;
minute = worldtime_overridemin;
}
SetPlayerTime(playerid,hour,minute);
return 1;
}
//--------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,txtTimeDisp);
return 1;
}
//--------------------------------------------------
public OnPlayerConnect(playerid)
{
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
return 1;
}
//--------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256+1];
new idx;
cmd = strtok(cmdtext, idx);
if(!IsPlayerAdmin(playerid)) return 0; // this is an admin only script
if(strcmp(cmd, "/sethour", true) == 0) {
new tmp[256+1];
tmp = strtok(cmdtext,idx);
worldtime_override = 1;
worldtime_overridehour = strval(tmp);
UpdateTimeAndWeather();
return 1;
}
if(strcmp(cmd, "/setminute", true) == 0) {
new tmp[256+1];
tmp = strtok(cmdtext,idx);
worldtime_override = 1;
worldtime_overridemin = strval(tmp);
UpdateTimeAndWeather();
return 1;
}
return 0;
}