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// SA-MP Vehicle States Helper Functions
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// (c) 2012 SA-MP Team
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// All rights reserved.
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// VehicleParamsEx toggle helpers
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stock ToggleVehicleEngine(vid)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
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}
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stock ToggleVehicleLights(vid)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(lights == VEHICLE_PARAMS_UNSET || lights == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
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}
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stock ToggleVehicleDoorsLocked(vid)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(doors == VEHICLE_PARAMS_UNSET || doors == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
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}
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stock ToggleVehicleHood(vid)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(bonnet == VEHICLE_PARAMS_UNSET || bonnet == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
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}
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stock ToggleVehicleTrunk(vid)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(boot == VEHICLE_PARAMS_UNSET || boot == VEHICLE_PARAMS_OFF) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
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}
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// VehicleParamsEx state setter helpers
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stock SetVehicleEngineState(vid, setstate)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(setstate) SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
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}
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stock SetVehicleLightsState(vid, setstate)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(setstate) SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
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}
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stock SetVehicleDoorsLockedState(vid, setstate)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_OFF,bonnet,boot,objective);
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}
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stock SetVehicleHoodState(vid, setstate)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
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}
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stock SetVehicleTrunkState(vid, setstate)
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{
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new engine,lights,alarm,doors,bonnet,boot,objective;
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GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
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if(setstate) SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
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else SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
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}
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