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// -----------------------------------------------------------------------------
// Example Filterscript for the new SF Building 1
// ----------------------------------------------
// By Matite in February 2015
//
//
// This script creates the new SF Building 1 object and removes the existing
// GTASA building object.
//
// Warning...
// This script uses a total of:
// * 3 objects = 1 for the replacement land object, 1 for the outside object
// and 1 for the inside object
// * Enables the /sfb command to teleport the player to the SF Building 1
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Includes
// --------
// SA-MP include
#include <a_samp>
// -----------------------------------------------------------------------------
// Defines
// -------
// Used for messages sent to the player
#define COLOR_MESSAGE_YELLOW 0xFFDD00AA
// -----------------------------------------------------------------------------
// Variables
// ---------
// Stores the created object numbers of the replacement building objects so
// they can be destroyed when the filterscript is unloaded
new SFBuilding1Object1; // Land object
new SFBuilding1Object2; // Outside object
new SFBuilding1Object3; // Inside object
// -----------------------------------------------------------------------------
// Callbacks
// ---------
public OnPlayerCommandText(playerid, cmdtext[])
{
// Check command text
if (strcmp("/sfb", cmdtext, true, 4) == 0)
{
// Set the interior
SetPlayerInterior(playerid, 0);
// Set player position and facing angle
SetPlayerPos(playerid, -2706.56, 870.91 + random(2), 71.86);
SetPlayerFacingAngle(playerid, 180);
// Fix camera position after teleporting
SetCameraBehindPlayer(playerid);
// Send a gametext message to the player
GameTextForPlayer(playerid, "~b~~h~SF Building!", 3000, 3);
// Exit here
return 1;
}
// Exit here (return 0 as the command was not handled in this filterscript)
return 0;
}
public OnFilterScriptInit()
{
// Display information in the Server Console
print("\n");
print(" |---------------------------------------------------");
print(" |--- SF Building 1 Filterscript");
print(" |-- Script v1.01");
print(" |-- 10th February 2015");
print(" |---------------------------------------------------");
// Create the SF Building 1 Land object
SFBuilding1Object1 = CreateObject(19600, -2719.02, 861.211, 72.1562, 0, 0, 0);
// Display information in the Server Console
print(" |-- SF Building 1 Land object created");
// Create the SF Building 1 Outside object
SFBuilding1Object2 = CreateObject(19598, -2719.02, 861.211, 72.1562, 0, 0, 0);
// Display information in the Server Console
print(" |-- SF Building 1 Outside object created");
// Create the SF Building 1 Inside object
SFBuilding1Object3 = CreateObject(19599, -2719.02, 861.211, 72.1562, 0, 0, 0);
// Display information in the Server Console
print(" |-- SF Building 1 Inside object created");
print(" |---------------------------------------------------");
// Loop
for (new i = 0; i < MAX_PLAYERS; i++)
{
// Check if the player is connected and not a NPC
if (IsPlayerConnected(i) && !IsPlayerNPC(i))
{
// Remove default GTASA SF Building and LOD map objects for the player
// (so any player currently ingame does not have to rejoin for them
// to be removed when this filterscript is loaded)
RemoveBuildingForPlayer(i, 9510, -2719.02, 861.211, 72.1562, 250.0); // Building
RemoveBuildingForPlayer(i, 9671, -2719.02, 861.211, 72.1562, 250.0); // LOD
RemoveBuildingForPlayer(i, 715, -2693.24, 852.60, 71.74, 8.0); // Tree (casts a shadow inside)
}
}
// Exit here
return 1;
}
public OnFilterScriptExit()
{
// Check for valid object
if (IsValidObject(SFBuilding1Object1))
{
// Destroy the SF Building 1 Land object
DestroyObject(SFBuilding1Object1);
// Display information in the Server Console
print(" |---------------------------------------------------");
print(" |-- SF Building 1 Land object destroyed");
}
// Check for valid object
if (IsValidObject(SFBuilding1Object2))
{
// Destroy the SF Building 1 Outside object
DestroyObject(SFBuilding1Object2);
// Display information in the Server Console
print(" |-- SF Building 1 Outside object destroyed");
}
// Check for valid object
if (IsValidObject(SFBuilding1Object3))
{
// Destroy the SF Building 1 Inside object
DestroyObject(SFBuilding1Object3);
// Display information in the Server Console
print(" |-- SF Building 1 Inside object destroyed");
}
// Display information in the Server Console
print(" |---------------------------------------------------");
print(" |-- SF Building 1 Filterscript Unloaded");
print(" |---------------------------------------------------");
// Exit here
return 1;
}
public OnPlayerConnect(playerid)
{
// Remove default GTASA SF Building and LOD map objects for the player
RemoveBuildingForPlayer(playerid, 9510, -2719.02, 861.211, 72.1562, 250.0); // Building
RemoveBuildingForPlayer(playerid, 9671, -2719.02, 861.211, 72.1562, 250.0); // LOD
RemoveBuildingForPlayer(playerid, 715, -2693.24, 852.60, 71.74, 8.0); // Tree (casts a shadow inside)
// Exit here (return 1 so this callback is handled in other scripts too)
return 1;
}