#include <a_samp>
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#include <core>
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#include <float>
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#pragma tabsize 0
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main()
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{
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print("\n----------------------------------");
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print(" Bare Script\n");
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print("----------------------------------\n");
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}
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public OnPlayerConnect(playerid)
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{
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GameTextForPlayer(playerid,"~w~SA-MP: ~r~Bare Script",5000,5);
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return 1;
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}
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public OnPlayerCommandText(playerid, cmdtext[])
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{
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new idx;
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new cmd[256];
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cmd = strtok(cmdtext, idx);
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if(strcmp(cmd, "/yadayada", true) == 0) {
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return 1;
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}
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return 0;
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}
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public OnPlayerSpawn(playerid)
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{
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SetPlayerInterior(playerid,0);
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TogglePlayerClock(playerid,0);
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return 1;
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}
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public OnPlayerDeath(playerid, killerid, reason)
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{
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return 1;
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}
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SetupPlayerForClassSelection(playerid)
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{
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SetPlayerInterior(playerid,14);
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SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
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SetPlayerFacingAngle(playerid, 270.0);
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SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
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SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
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}
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public OnPlayerRequestClass(playerid, classid)
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{
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SetupPlayerForClassSelection(playerid);
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return 1;
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}
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public OnGameModeInit()
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{
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SetGameModeText("Bare Script");
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ShowPlayerMarkers(1);
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ShowNameTags(1);
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AllowAdminTeleport(1);
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AddPlayerClass(265,1958.3783,1343.1572,15.3746,270.1425,0,0,0,0,-1,-1);
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return 1;
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}
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strtok(const string[], &index)
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{
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new length = strlen(string);
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while ((index < length) && (string[index] <= ' '))
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{
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index++;
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}
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new offset = index;
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new result[20];
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while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
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{
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result[index - offset] = string[index];
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index++;
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}
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result[index - offset] = EOS;
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return result;
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}
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