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//
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// Admin player skin changer using previews. For SA-MP 0.3x and above.
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// - Kye 2012
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//
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#include <a_samp>
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#include "../include/gl_common.inc"
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#define TOTAL_ITEMS 312
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#define SELECTION_ITEMS 21
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#define ITEMS_PER_LINE 7
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#define HEADER_TEXT "Skins"
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#define NEXT_TEXT "Next"
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#define PREV_TEXT "Prev"
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#define DIALOG_BASE_X 75.0
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#define DIALOG_BASE_Y 130.0
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#define DIALOG_WIDTH 550.0
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#define DIALOG_HEIGHT 180.0
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#define SPRITE_DIM_X 60.0
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#define SPRITE_DIM_Y 70.0
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new gTotalItems = TOTAL_ITEMS;
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new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
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new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
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new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
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new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
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new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
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new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS];
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new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS];
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new gItemAt[MAX_PLAYERS];
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new gItemList[TOTAL_ITEMS] = {
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0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
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50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
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97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
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132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
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167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
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202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
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237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
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272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299,
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300,301,302,303,304,305,306,307,308,309,310,311
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};
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//------------------------------------------------
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public OnFilterScriptInit()
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{
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print("\n--Admin Player Skin Changer Loaded\n");
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return 1;
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}
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//------------------------------------------------
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GetNumberOfPages()
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{
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if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0)
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{
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return (gTotalItems / SELECTION_ITEMS);
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}
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else return (gTotalItems / SELECTION_ITEMS) + 1;
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}
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//------------------------------------------------
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PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
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{
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new PlayerText:txtInit;
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txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
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PlayerTextDrawUseBox(playerid, txtInit, 0);
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PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
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PlayerTextDrawFont(playerid, txtInit, 1);
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PlayerTextDrawSetShadow(playerid, txtInit, 0);
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PlayerTextDrawSetOutline(playerid, txtInit, 1);
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PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
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PlayerTextDrawShow(playerid, txtInit);
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return txtInit;
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}
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//------------------------------------------------
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// Creates a button textdraw and returns the textdraw ID.
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PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
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{
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new PlayerText:txtInit;
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txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
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PlayerTextDrawUseBox(playerid, txtInit, 1);
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PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
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PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
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PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
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PlayerTextDrawFont(playerid, txtInit, 1);
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PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
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PlayerTextDrawSetOutline(playerid, txtInit, 0);
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PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
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PlayerTextDrawSetSelectable(playerid, txtInit, 1);
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PlayerTextDrawAlignment(playerid, txtInit, 2);
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PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
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PlayerTextDrawShow(playerid, txtInit);
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return txtInit;
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}
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//------------------------------------------------
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PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
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{
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new PlayerText:txtInit;
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txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
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PlayerTextDrawUseBox(playerid, txtInit, 0);
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PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
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PlayerTextDrawFont(playerid, txtInit, 0);
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PlayerTextDrawSetShadow(playerid, txtInit, 0);
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PlayerTextDrawSetOutline(playerid, txtInit, 1);
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PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
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PlayerTextDrawShow(playerid, txtInit);
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return txtInit;
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}
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//------------------------------------------------
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PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
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{
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new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,
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" ~n~"); // enough space for everyone
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PlayerTextDrawUseBox(playerid, txtBackground, 1);
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PlayerTextDrawBoxColor(playerid, txtBackground, 0x4A5A6BBB);
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PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
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PlayerTextDrawFont(playerid, txtBackground, 0);
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PlayerTextDrawSetShadow(playerid, txtBackground, 0);
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PlayerTextDrawSetOutline(playerid, txtBackground, 0);
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PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
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PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
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PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x4A5A6BBB);
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PlayerTextDrawShow(playerid, txtBackground);
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return txtBackground;
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}
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//------------------------------------------------
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// Creates a model preview sprite
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PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
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{
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new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
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PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
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PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
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PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x88888899);
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PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
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PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
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PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
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PlayerTextDrawShow(playerid,txtPlayerSprite);
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return txtPlayerSprite;
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}
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//------------------------------------------------
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DestroyPlayerModelPreviews(playerid)
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{
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new x=0;
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while(x != SELECTION_ITEMS) {
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if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
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PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
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gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
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}
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x++;
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}
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}
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//------------------------------------------------
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ShowPlayerModelPreviews(playerid)
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{
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new x=0;
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new Float:BaseX = DIALOG_BASE_X;
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new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
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new linetracker = 0;
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new itemat = GetPVarInt(playerid, "skinc_page") * SELECTION_ITEMS;
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// Destroy any previous ones created
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DestroyPlayerModelPreviews(playerid);
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while(x != SELECTION_ITEMS && itemat < gTotalItems) {
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if(linetracker == 0) {
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BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
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BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
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}
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gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
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gSelectionItemsTag[playerid][x] = gItemList[itemat];
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BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
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linetracker++;
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if(linetracker == ITEMS_PER_LINE) linetracker = 0;
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itemat++;
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x++;
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}
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}
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//------------------------------------------------
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UpdatePageTextDraw(playerid)
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{
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new PageText[64+1];
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format(PageText, 64, "%d/%d", GetPVarInt(playerid,"skinc_page") + 1, GetNumberOfPages());
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PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
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}
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//------------------------------------------------
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CreateSelectionMenu(playerid)
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{
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gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
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gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
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gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
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gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
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gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);
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ShowPlayerModelPreviews(playerid);
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UpdatePageTextDraw(playerid);
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}
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//------------------------------------------------
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DestroySelectionMenu(playerid)
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{
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DestroyPlayerModelPreviews(playerid);
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PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
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PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
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PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
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PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
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PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);
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gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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}
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//------------------------------------------------
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HandlePlayerItemSelection(playerid, selecteditem)
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{
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// In this case we change the player's skin
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if(gSelectionItemsTag[playerid][selecteditem] >= 0 && gSelectionItemsTag[playerid][selecteditem] < 319) {
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SetPlayerSkin(playerid, gSelectionItemsTag[playerid][selecteditem]);
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return;
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}
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}
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//------------------------------------------------
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public OnPlayerConnect(playerid)
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{
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// Init all of the textdraw related globals
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gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
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for(new x=0; x < SELECTION_ITEMS; x++) {
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gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
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}
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gItemAt[playerid] = 0;
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return 1; // Allow other scripts to keep processing OnPlayerConnect
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}
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//-------------------------------------------
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// Even though only Player* textdraws are used in this script,
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// OnPlayerClickTextDraw is still required to handle ESC
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public OnPlayerClickTextDraw(playerid, Text:clickedid)
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{
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if(GetPVarInt(playerid, "skinc_active") == 0) return 0;
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// Handle: They cancelled (with ESC)
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if(clickedid == Text:INVALID_TEXT_DRAW) {
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DestroySelectionMenu(playerid);
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SetPVarInt(playerid, "skinc_active", 0);
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PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
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return 1;
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}
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return 0;
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}
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//------------------------------------------------
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public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
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{
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if(GetPVarInt(playerid, "skinc_active") == 0) return 0;
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new curpage = GetPVarInt(playerid, "skinc_page");
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// Handle: next button
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if(playertextid == gNextButtonTextDrawId[playerid]) {
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if(curpage < (GetNumberOfPages() - 1)) {
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SetPVarInt(playerid, "skinc_page", curpage + 1);
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ShowPlayerModelPreviews(playerid);
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UpdatePageTextDraw(playerid);
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PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
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} else {
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PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
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}
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return 1;
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}
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// Handle: previous button
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if(playertextid == gPrevButtonTextDrawId[playerid]) {
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if(curpage > 0) {
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SetPVarInt(playerid, "skinc_page", curpage - 1);
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ShowPlayerModelPreviews(playerid);
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UpdatePageTextDraw(playerid);
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PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
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} else {
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PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
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}
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return 1;
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}
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// Search in the array of textdraws used for the items
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new x=0;
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while(x != SELECTION_ITEMS) {
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if(playertextid == gSelectionItems[playerid][x]) {
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HandlePlayerItemSelection(playerid, x);
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PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
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DestroySelectionMenu(playerid);
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CancelSelectTextDraw(playerid);
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SetPVarInt(playerid, "skinc_active", 0);
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return 1;
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}
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x++;
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}
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return 0;
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}
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//------------------------------------------------
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public OnPlayerCommandText(playerid, cmdtext[])
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{
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new cmd[256+1];
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new idx;
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if(!IsPlayerAdmin(playerid)) return 0;
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cmd = strtok(cmdtext, idx);
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if(strcmp("/skinchange", cmd, true) == 0)
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{
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// If there was a previously created selection menu, destroy it
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DestroySelectionMenu(playerid);
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SetPVarInt(playerid, "skinc_active", 1);
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//SetPVarInt(playerid, "skinc_page", 0); // will reset the page back to the first
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CreateSelectionMenu(playerid);
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SelectTextDraw(playerid, 0xACCBF1FF);
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return 1;
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}
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return 0;
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}
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//------------------------------------------------
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