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//---------------------------------------------------------
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//
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// Rivershell v2 by Kye - 2006-2013
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//
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//---------------------------------------------------------
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#include <a_samp>
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#include <core>
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#include <float>
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// Global stuff and defines for our gamemode.
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static gTeam[MAX_PLAYERS]; // Tracks the team assignment for each player
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#define OBJECTIVE_VEHICLE_GREEN 2
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#define OBJECTIVE_VEHICLE_BLUE 1
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#define TEAM_GREEN 1
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#define TEAM_BLUE 2
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#define OBJECTIVE_COLOR 0xE2C063FF
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#define TEAM_GREEN_COLOR 0x77CC77FF
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#define TEAM_BLUE_COLOR 0x7777DDFF
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#define CAPS_TO_WIN 5
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#define ALLOW_RESPAWN_AFTER_N_SECONDS 20
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#define SPECTATE_STATE_NONE 0
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#define SPECTATE_STATE_PLAYER 1
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#define SPECTATE_STATE_FIXED 2
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#define SPECTATE_MODE_NONE 0
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#define SPECTATE_MODE_PLAYER 1
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#define SPECTATE_MODE_VEHICLE 2
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new gObjectiveReached = 0; // Stops the winner logic reentering itself.
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new gObjectiveGreenPlayer=(-1); // Tracks which green player has the vehicle.
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new gObjectiveBluePlayer=(-1); // Tracks which blue player has the vehicle.
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// number of times the vehicle has been captured by each team
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new gGreenTimesCapped=0;
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new gBlueTimesCapped=0;
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// forward declarations for the PAWN compiler (not really needed, but there for the sake of clarity)
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forward SetPlayerToTeamColor(playerid);
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forward SetupPlayerForClassSelection(playerid);
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forward SetPlayerTeamFromClass(playerid,classid);
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forward ExitTheGameMode();
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//---------------------------------------------------------
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main()
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{
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print("\n----------------------------------");
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print(" Rivershell by Kye 2006-2013\n");
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print("----------------------------------\n");
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}
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//---------------------------------------------------------
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public SetPlayerToTeamColor(playerid)
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{
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if(gTeam[playerid] == TEAM_GREEN) {
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SetPlayerColor(playerid, TEAM_GREEN_COLOR); // green
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} else if(gTeam[playerid] == TEAM_BLUE) {
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SetPlayerColor(playerid, TEAM_BLUE_COLOR); // blue
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}
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}
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//---------------------------------------------------------
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public SetupPlayerForClassSelection(playerid)
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{
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// Set the player's orientation when they're selecting a class.
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SetPlayerPos(playerid,1984.4445,157.9501,55.9384);
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SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384);
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SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384);
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SetPlayerFacingAngle(playerid,0.0);
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}
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//---------------------------------------------------------
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public SetPlayerTeamFromClass(playerid,classid)
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{
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// Set their team number based on the class they selected.
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if(classid == 0 || classid == 1) {
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SetPlayerTeam(playerid, TEAM_GREEN);
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gTeam[playerid] = TEAM_GREEN;
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}
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else if(classid == 2 || classid == 3) {
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SetPlayerTeam(playerid, TEAM_BLUE);
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gTeam[playerid] = TEAM_BLUE;
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}
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}
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//---------------------------------------------------------
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public ExitTheGameMode()
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{
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PlaySoundForAll(1186, 0.0, 0.0, 0.0); // Stops the music
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//printf("Exiting Game Mode");
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GameModeExit();
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}
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//---------------------------------------------------------
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public OnPlayerStateChange(playerid, newstate, oldstate)
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{
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new vehicleid;
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if(newstate == PLAYER_STATE_DRIVER)
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{
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vehicleid = GetPlayerVehicleID(playerid);
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if(gTeam[playerid] == TEAM_GREEN && vehicleid == OBJECTIVE_VEHICLE_GREEN)
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{ // It's the objective vehicle
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SetPlayerColor(playerid,OBJECTIVE_COLOR);
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GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5);
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SetPlayerCheckpoint(playerid, 2135.7368, -179.8811, -0.5323, 10.0);
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gObjectiveGreenPlayer = playerid;
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}
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if(gTeam[playerid] == TEAM_BLUE && vehicleid == OBJECTIVE_VEHICLE_BLUE)
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{ // It's the objective vehicle
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SetPlayerColor(playerid,OBJECTIVE_COLOR);
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GameTextForPlayer(playerid,"~w~Take the ~y~boat ~w~back to the ~r~spawn!",3000,5);
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SetPlayerCheckpoint(playerid, 2329.4226, 532.7426, 0.5862, 10.0);
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gObjectiveBluePlayer = playerid;
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}
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}
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else if(newstate == PLAYER_STATE_ONFOOT)
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{
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if(playerid == gObjectiveGreenPlayer) {
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gObjectiveGreenPlayer = (-1);
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SetPlayerToTeamColor(playerid);
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DisablePlayerCheckpoint(playerid);
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}
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if(playerid == gObjectiveBluePlayer) {
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gObjectiveBluePlayer = (-1);
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SetPlayerToTeamColor(playerid);
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DisablePlayerCheckpoint(playerid);
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}
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}
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return 1;
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}
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//---------------------------------------------------------
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public OnGameModeInit()
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{
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SetGameModeText("Rivershell");
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ShowPlayerMarkers(0);
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ShowNameTags(1);
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SetWorldTime(17);
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SetWeather(11);
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UsePlayerPedAnims();
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EnableVehicleFriendlyFire();
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SetNameTagDrawDistance(110.0);
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DisableInteriorEnterExits();
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// Green classes
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AddPlayerClass(162,2117.0129,-224.4389,8.15,0.0,31,100,29,200,34,10);
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AddPlayerClass(157,2148.6606,-224.3336,8.15,347.1396,31,100,29,200,34,10);
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// Blue classes
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AddPlayerClass(154,2352.9873,580.3051,7.7813,178.1424,31,100,29,200,34,10);
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AddPlayerClass(138,2281.1504,567.6248,7.7813,163.7289,31,100,29,200,34,10);
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// Objective vehicles
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CreateVehicle(453, 2184.7156, -188.5401, -0.0239, 0.0000, 114, 1, 100); // gr reefer
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CreateVehicle(453, 2380.0542, 535.2582, -0.0272, 178.4999, 79, 7, 100); // bl reefer
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// Green Dhingys
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CreateVehicle(473, 2096.0833, -168.7771, 0.3528, 4.5000, 114, 1, 100);
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CreateVehicle(473, 2103.2510, -168.7598, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2099.4966, -168.8216, 0.3528, 2.8200, 114, 1, 100);
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CreateVehicle(473, 2107.1143, -168.7798, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2111.0674, -168.7609, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2114.8933, -168.7898, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2167.2217, -169.0570, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2170.4294, -168.9724, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2173.7952, -168.9217, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2177.0386, -168.9767, 0.3528, 3.1800, 114, 1, 100);
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CreateVehicle(473, 2161.5786, -191.9538, 0.3528, 89.1000, 114, 1, 100);
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CreateVehicle(473, 2161.6394, -187.2925, 0.3528, 89.1000, 114, 1, 100);
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CreateVehicle(473, 2161.7610, -183.0225, 0.3528, 89.1000, 114, 1, 100);
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CreateVehicle(473, 2162.0283, -178.5106, 0.3528, 89.1000, 114, 1, 100);
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// Green Mavericks
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CreateVehicle(487, 2088.7905, -227.9593, 8.3662, 0.0000, 114, 1, 100);
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CreateVehicle(487, 2204.5991, -225.3703, 8.2400, 0.0000, 114, 1, 100);
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// Blue Dhingys
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CreateVehicle(473, 2370.3198, 518.3151, 0.1240, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2362.6484, 518.3978, 0.0598, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2358.6550, 518.2167, 0.2730, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2366.5544, 518.2680, 0.1080, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2354.6321, 518.1960, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2350.7449, 518.1929, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2298.8977, 518.4470, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2295.6118, 518.3963, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2292.3237, 518.4249, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2289.0901, 518.4363, 0.3597, 180.3600, 79, 7, 100);
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CreateVehicle(473, 2304.8232, 539.7859, 0.3597, 270.5998, 79, 7, 100);
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CreateVehicle(473, 2304.6936, 535.0454, 0.3597, 270.5998, 79, 7, 100);
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CreateVehicle(473, 2304.8245, 530.3308, 0.3597, 270.5998, 79, 7, 100);
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CreateVehicle(473, 2304.8142, 525.7471, 0.3597, 270.5998, 79, 7, 100);
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// Blue Mavericks
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CreateVehicle(487, 2260.2637, 578.5220, 8.1223, 182.3401, 79, 7, 100);
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CreateVehicle(487, 2379.9792, 580.0323, 8.0178, 177.9601, 79, 7, 100);
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// Green Base Section
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CreateMapObject(9090, 2148.64, -222.88, -20.60, 0.00, 0.00, 179.70);
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// Green resupply hut
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CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
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// Blue Base Section
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CreateMapObject(9090, 2317.09, 572.27, -20.97, 0.00, 0.00, 0.00);
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// Blue resupply hut
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CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
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// General mapping
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CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
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CreateMapObject(19300, 2137.33, -237.17, 46.61, 0.00, 0.00, 180.00);
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CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
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CreateMapObject(19300, 2325.41, 587.93, 47.37, 0.00, 0.00, 180.00);
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CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
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CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
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CreateMapObject(12991, 2140.83, -235.13, 7.13, 0.00, 0.00, -89.94);
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CreateMapObject(12991, 2318.73, 590.96, 6.75, 0.00, 0.00, 89.88);
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CreateMapObject(18228, 1887.93, -59.78, -2.14, 0.00, 0.00, 20.34);
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CreateMapObject(17031, 1990.19, 541.37, -22.32, 0.00, 0.00, 0.00);
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CreateMapObject(18227, 2000.82, 494.15, -7.53, 11.70, -25.74, 154.38);
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CreateMapObject(17031, 1992.35, 539.80, -2.97, 9.12, 30.66, 0.00);
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CreateMapObject(17031, 1991.88, 483.77, -0.66, -2.94, -5.22, 12.78);
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CreateMapObject(17029, 2070.57, -235.87, -6.05, -7.20, 4.08, 114.30);
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CreateMapObject(17029, 2056.50, -228.77, -19.67, 14.16, 19.68, 106.56);
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CreateMapObject(17029, 2074.00, -205.33, -18.60, 16.02, 60.60, 118.86);
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CreateMapObject(17029, 2230.39, -242.59, -11.41, 5.94, 7.56, 471.24);
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CreateMapObject(17029, 2252.53, -213.17, -20.81, 18.90, -6.30, -202.38);
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CreateMapObject(17029, 2233.04, -234.08, -19.00, 21.84, -8.88, -252.06);
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CreateMapObject(17027, 2235.05, -201.49, -11.90, -11.94, -4.08, 136.32);
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CreateMapObject(17029, 2226.11, -237.07, -2.45, 8.46, 2.10, 471.24);
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CreateMapObject(4368, 2433.79, 446.26, 4.67, -8.04, -9.30, 61.02);
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CreateMapObject(4368, 2031.23, 489.92, -13.20, -8.04, -9.30, -108.18);
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CreateMapObject(17031, 2458.36, 551.10, -6.95, 0.00, 0.00, 0.00);
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CreateMapObject(17031, 2465.37, 511.35, -7.70, 0.00, 0.00, 0.00);
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CreateMapObject(17031, 2474.80, 457.71, -5.17, 0.00, 0.00, 172.74);
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CreateMapObject(17031, 2466.03, 426.28, -5.17, 0.00, 0.00, 0.00);
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CreateMapObject(791, 2310.45, -229.38, 7.41, 0.00, 0.00, 0.00);
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CreateMapObject(791, 2294.00, -180.15, 7.41, 0.00, 0.00, 60.90);
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CreateMapObject(791, 2017.50, -305.30, 7.29, 0.00, 0.00, 60.90);
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CreateMapObject(791, 2106.45, -279.86, 20.05, 0.00, 0.00, 60.90);
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CreateMapObject(706, 2159.13, -263.71, 19.22, 356.86, 0.00, -17.18);
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CreateMapObject(706, 2055.75, -291.53, 13.98, 356.86, 0.00, -66.50);
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CreateMapObject(791, 1932.65, -315.88, 6.77, 0.00, 0.00, -35.76);
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CreateMapObject(790, 2429.40, 575.79, 10.42, 0.00, 0.00, 3.14);
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CreateMapObject(790, 2403.40, 581.56, 10.42, 0.00, 0.00, 29.48);
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CreateMapObject(791, 2083.44, 365.48, 13.19, 356.86, 0.00, -1.95);
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CreateMapObject(791, 2040.15, 406.02, 13.33, 356.86, 0.00, -1.95);
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CreateMapObject(791, 1995.36, 588.10, 7.50, 356.86, 0.00, -1.95);
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CreateMapObject(791, 2126.11, 595.15, 5.99, 0.00, 0.00, -35.82);
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CreateMapObject(791, 2188.35, 588.90, 6.04, 0.00, 0.00, 0.00);
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CreateMapObject(791, 2068.56, 595.58, 5.99, 0.00, 0.00, 52.62);
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CreateMapObject(698, 2385.32, 606.16, 9.79, 0.00, 0.00, 34.62);
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CreateMapObject(698, 2309.29, 606.92, 9.79, 0.00, 0.00, -54.54);
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CreateMapObject(790, 2347.14, 619.77, 9.94, 0.00, 0.00, 3.14);
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CreateMapObject(698, 2255.28, 606.94, 9.79, 0.00, 0.00, -92.76);
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CreateMapObject(4298, 2121.37, 544.12, -5.74, -10.86, 6.66, 3.90);
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CreateMapObject(4368, 2273.18, 475.02, -15.30, 4.80, 8.10, 266.34);
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CreateMapObject(18227, 2232.38, 451.61, -30.71, -18.54, -6.06, 154.38);
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CreateMapObject(17031, 2228.15, 518.87, -16.51, 13.14, -1.32, -20.10);
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CreateMapObject(17031, 2230.42, 558.52, -18.38, -2.94, -5.22, 12.78);
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CreateMapObject(17031, 2228.97, 573.62, 5.17, 17.94, -15.60, -4.08);
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CreateMapObject(17029, 2116.67, -87.71, -2.31, 5.94, 7.56, 215.22);
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CreateMapObject(17029, 2078.66, -83.87, -27.30, 13.02, -53.94, -0.30);
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CreateMapObject(17029, 2044.80, -36.91, -9.26, -13.74, 27.90, 293.76);
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CreateMapObject(17029, 2242.41, 426.16, -15.43, -21.54, 22.26, 154.80);
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CreateMapObject(17029, 2220.06, 450.07, -34.78, -1.32, 10.20, -45.84);
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CreateMapObject(17029, 2252.49, 439.08, -19.47, -41.40, 20.16, 331.86);
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CreateMapObject(17031, 2241.41, 431.93, -5.62, -2.22, -4.80, 53.64);
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CreateMapObject(17029, 2141.10, -81.30, -2.41, 5.94, 7.56, 39.54);
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CreateMapObject(17031, 2277.07, 399.31, -1.65, -2.22, -4.80, -121.74);
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CreateMapObject(17026, 2072.75, -224.40, -5.25, 0.00, 0.00, -41.22);
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// Ramps
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CreateMapObject(1632, 2131.97, 110.24, 0.00, 0.00, 0.00, 153.72);
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CreateMapObject(1632, 2124.59, 113.69, 0.00, 0.00, 0.00, 157.56);
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CreateMapObject(1632, 2116.31, 116.44, 0.00, 0.00, 0.00, 160.08);
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CreateMapObject(1632, 2113.22, 108.48, 0.00, 0.00, 0.00, 340.20);
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CreateMapObject(1632, 2121.21, 105.21, 0.00, 0.00, 0.00, 340.20);
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CreateMapObject(1632, 2127.84, 102.06, 0.00, 0.00, 0.00, 334.68);
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CreateMapObject(1632, 2090.09, 40.90, 0.00, 0.00, 0.00, 348.36);
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CreateMapObject(1632, 2098.73, 39.12, 0.00, 0.00, 0.00, 348.36);
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CreateMapObject(1632, 2107.17, 37.94, 0.00, 0.00, 0.00, 348.36);
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CreateMapObject(1632, 2115.88, 36.47, 0.00, 0.00, 0.00, 348.36);
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CreateMapObject(1632, 2117.46, 45.86, 0.00, 0.00, 0.00, 529.20);
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CreateMapObject(1632, 2108.98, 46.95, 0.00, 0.00, 0.00, 529.20);
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CreateMapObject(1632, 2100.42, 48.11, 0.00, 0.00, 0.00, 526.68);
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CreateMapObject(1632, 2091.63, 50.02, 0.00, 0.00, 0.00, 526.80);
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return 1;
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}
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//---------------------------------------------------------
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public OnPlayerConnect(playerid)
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{
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SetPlayerColor(playerid,0x888888FF);
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GameTextForPlayer(playerid,"~r~SA-MP: ~w~Rivershell",2000,5);
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RemoveNeededBuildingsForPlayer(playerid);
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return 1;
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}
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|
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//---------------------------------------------------------
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public OnPlayerRequestClass(playerid, classid)
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{
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SetupPlayerForClassSelection(playerid);
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SetPlayerTeamFromClass(playerid,classid);
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if(classid == 0 || classid == 1) {
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GameTextForPlayer(playerid,"~g~GREEN ~w~TEAM",1000,5);
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} else if(classid == 2 || classid == 3) {
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GameTextForPlayer(playerid,"~b~BLUE ~w~TEAM",1000,5);
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}
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return 1;
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}
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|
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//---------------------------------------------------------
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public OnPlayerSpawn(playerid)
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{
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// Wait a bit before allowing them to respawn. Switch to spectate mode.
|
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if( GetPVarInt(playerid, "LastDeathTick") != 0 &&
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GetTickCount() - GetPVarInt(playerid, "LastDeathTick") < (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000) )
|
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{
|
|
SendClientMessage(playerid, 0xFFAAEEEE, "Waiting to respawn....");
|
|
TogglePlayerSpectating(playerid, 1);
|
|
|
|
// If the last killer id is valid, we should try setting it now to avoid any camera lag switching to spectate.
|
|
new LastKillerId = GetPVarInt(playerid, "LastKillerId");
|
|
|
|
if( IsPlayerConnected(LastKillerId) &&
|
|
(GetPlayerState(LastKillerId) == PLAYER_STATE_ONFOOT ||
|
|
GetPlayerState(LastKillerId) == PLAYER_STATE_DRIVER ||
|
|
GetPlayerState(LastKillerId) == PLAYER_STATE_PASSENGER) )
|
|
{
|
|
SpectatePlayer(playerid, LastKillerId);
|
|
SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_PLAYER);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
SetPlayerToTeamColor(playerid);
|
|
|
|
if(gTeam[playerid] == TEAM_GREEN) {
|
|
GameTextForPlayer(playerid,
|
|
"Defend the ~g~GREEN ~w~team's ~y~Reefer~n~~w~Capture the ~b~BLUE ~w~team's ~y~Reefer",
|
|
6000,5);
|
|
}
|
|
else if(gTeam[playerid] == TEAM_BLUE) {
|
|
GameTextForPlayer(playerid,
|
|
"Defend the ~b~BLUE ~w~team's ~y~Reefer~n~~w~Capture the ~g~GREEN ~w~team's ~y~Reefer",
|
|
6000,5);
|
|
}
|
|
|
|
SetPlayerHealth(playerid, 100.0);
|
|
SetPlayerArmour(playerid, 100.0);
|
|
SetPlayerWorldBounds(playerid, 2500.0, 1850.0, 631.2963, -454.9898);
|
|
|
|
SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_NONE);
|
|
SetPVarInt(playerid, "SpectateMode", SPECTATE_MODE_NONE);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
public OnPlayerEnterCheckpoint(playerid)
|
|
{
|
|
new playervehicleid = GetPlayerVehicleID(playerid);
|
|
|
|
if(gObjectiveReached) return;
|
|
|
|
if(playervehicleid == OBJECTIVE_VEHICLE_GREEN && gTeam[playerid] == TEAM_GREEN)
|
|
{ // Green OBJECTIVE REACHED.
|
|
gGreenTimesCapped++;
|
|
SetPlayerScore(playerid,GetPlayerScore(playerid)+5);
|
|
|
|
if(gGreenTimesCapped==CAPS_TO_WIN) {
|
|
GameTextForAll("~g~GREEN ~w~team wins!",3000,5);
|
|
gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0);
|
|
SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode.
|
|
} else {
|
|
GameTextForAll("~g~GREEN ~w~team captured the ~y~boat!",3000,5);
|
|
SetVehicleToRespawn(OBJECTIVE_VEHICLE_GREEN);
|
|
}
|
|
return;
|
|
}
|
|
else if(playervehicleid == OBJECTIVE_VEHICLE_BLUE && gTeam[playerid] == TEAM_BLUE)
|
|
{ // Blue OBJECTIVE REACHED.
|
|
gBlueTimesCapped++;
|
|
SetPlayerScore(playerid,GetPlayerScore(playerid)+5);
|
|
|
|
if(gBlueTimesCapped==CAPS_TO_WIN) {
|
|
GameTextForAll("~b~BLUE ~w~team wins!",3000,5);
|
|
gObjectiveReached = 1; PlaySoundForAll(1185, 0.0, 0.0, 0.0);
|
|
SetTimer("ExitTheGameMode", 6000, 0); // Set up a timer to exit this mode.
|
|
} else {
|
|
GameTextForAll("~b~BLUE ~w~team captured the ~y~boat!",3000,5);
|
|
SetVehicleToRespawn(OBJECTIVE_VEHICLE_BLUE);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
|
|
public OnPlayerDeath(playerid, killerid, reason)
|
|
{
|
|
if(killerid == INVALID_PLAYER_ID) {
|
|
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
|
|
} else {
|
|
if(gTeam[killerid] != gTeam[playerid]) {
|
|
// Valid kill
|
|
SendDeathMessage(killerid,playerid,reason);
|
|
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
|
|
}
|
|
else {
|
|
// Team kill
|
|
SendDeathMessage(killerid,playerid,reason);
|
|
}
|
|
}
|
|
|
|
SetPVarInt(playerid, "LastDeathTick", GetTickCount());
|
|
SetPVarInt(playerid, "LastKillerId", killerid);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
public OnVehicleStreamIn(vehicleid, forplayerid)
|
|
{
|
|
// As the vehicle streams in, player team dependant params are applied. They can't be
|
|
// applied to vehicles that don't exist in the player's world.
|
|
|
|
if(vehicleid == OBJECTIVE_VEHICLE_BLUE) {
|
|
if(gTeam[forplayerid] == TEAM_GREEN) {
|
|
SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,1); // objective; locked
|
|
}
|
|
else if(gTeam[forplayerid] == TEAM_BLUE) {
|
|
SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_BLUE,forplayerid,1,0); // objective; unlocked
|
|
}
|
|
}
|
|
else if(vehicleid == OBJECTIVE_VEHICLE_GREEN) {
|
|
if(gTeam[forplayerid] == TEAM_BLUE) {
|
|
SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,1); // objective; locked
|
|
}
|
|
else if(gTeam[forplayerid] == TEAM_GREEN) {
|
|
SetVehicleParamsForPlayer(OBJECTIVE_VEHICLE_GREEN,forplayerid,1,0); // objective; unlocked
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
//printf("GameMode: VehicleStreamIn(%d,%d)",vehicleid,forplayerid);
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
public OnVehicleStreamOut(vehicleid, forplayerid)
|
|
{
|
|
return 1;
|
|
//printf("GameMode: VehicleStreamOut(%d,%d)",vehicleid,forplayerid);
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
public OnPlayerUpdate(playerid)
|
|
{
|
|
if(!IsPlayerConnected(playerid)) return 0;
|
|
if(IsPlayerNPC(playerid)) return 1;
|
|
|
|
if(GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) {
|
|
if(GetPVarInt(playerid, "LastDeathTick") == 0) {
|
|
TogglePlayerSpectating(playerid, 0);
|
|
return 1;
|
|
}
|
|
// Allow respawn after an arbitrary time has passed
|
|
if(GetTickCount() - GetPVarInt(playerid, "LastDeathTick") > (ALLOW_RESPAWN_AFTER_N_SECONDS * 1000)) {
|
|
TogglePlayerSpectating(playerid, 0);
|
|
return 1;
|
|
}
|
|
HandleSpectating(playerid);
|
|
return 1;
|
|
}
|
|
|
|
// Check the resupply huts
|
|
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) {
|
|
if(IsPlayerInRangeOfPoint(playerid, 2.5, 2140.83, -235.13, 7.13) || IsPlayerInRangeOfPoint(playerid, 2.5, 2318.73, 590.96, 6.75)) {
|
|
DoResupply(playerid);
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
PlaySoundForAll(soundid, Float:x, Float:y, Float:z)
|
|
{
|
|
for (new i=0; i<MAX_PLAYERS; i++)
|
|
{
|
|
if (IsPlayerConnected(i))
|
|
{
|
|
PlayerPlaySound(i, soundid, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
CreateMapObject(modelid, Float:fX, Float:fY, Float:fZ, Float:fRX, Float:fRY, Float:fRZ)
|
|
{
|
|
return CreateObject(modelid, fX, fY, fZ, fRX, fRY, fRZ, 500.0);
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
RemoveNeededBuildingsForPlayer(playerid)
|
|
{
|
|
if(GetPVarInt(playerid,"BuildingsRemoved") == 0) {
|
|
RemoveBuildingForPlayer(playerid, 9090, 2317.0859, 572.2656, -20.9688, 10.0);
|
|
RemoveBuildingForPlayer(playerid, 9091, 2317.0859, 572.2656, -20.9688, 10.0);
|
|
RemoveBuildingForPlayer(playerid, 13483, 2113.5781, -96.7344, 0.9844, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 12990, 2113.5781, -96.7344, 0.9844, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2119.8203, -84.4063, -0.0703, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 1369, 2104.0156, -105.2656, 1.7031, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2122.3750, -83.3828, 0.4609, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2119.5313, -82.8906, -0.1641, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2120.5156, -79.0859, 0.2188, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2119.4688, -69.7344, 0.2266, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2119.4922, -73.6172, 0.1250, 0.25);
|
|
RemoveBuildingForPlayer(playerid, 935, 2117.8438, -67.8359, 0.1328, 0.25);
|
|
SetPVarInt(playerid,"BuildingsRemoved",1);
|
|
}
|
|
}
|
|
|
|
|
|
//---------------------------------
|
|
|
|
SpectatePlayer(playerid, specplayerid)
|
|
{
|
|
if(GetPlayerState(specplayerid) == PLAYER_STATE_ONFOOT) {
|
|
if(GetPVarInt(playerid, "SpectateMode") != SPECTATE_MODE_PLAYER) {
|
|
PlayerSpectatePlayer(playerid, specplayerid);
|
|
SetPVarInt(playerid, "SpectateMode", SPECTATE_MODE_PLAYER);
|
|
}
|
|
}
|
|
else if( GetPlayerState(specplayerid) == PLAYER_STATE_DRIVER ||
|
|
GetPlayerState(specplayerid) == PLAYER_STATE_PASSENGER )
|
|
{
|
|
if(GetPVarInt(playerid, "SpectateMode") != SPECTATE_MODE_VEHICLE) {
|
|
PlayerSpectateVehicle(playerid, GetPlayerVehicleID(specplayerid));
|
|
SetPVarInt(playerid, "SpectateMode", SPECTATE_MODE_VEHICLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
SpectateFixedPosition(playerid)
|
|
{
|
|
if(gTeam[playerid] == TEAM_GREEN) {
|
|
SetPlayerCameraPos(playerid, 2221.5820, -273.9985, 61.7806);
|
|
SetPlayerCameraLookAt(playerid, 2220.9978, -273.1861, 61.4606);
|
|
}
|
|
else {
|
|
SetPlayerCameraPos(playerid, 2274.8467, 591.3257, 30.1311);
|
|
SetPlayerCameraLookAt(playerid, 2275.0503, 590.3463, 29.9460);
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
HandleSpectating(playerid)
|
|
{
|
|
new LastKillerId = GetPVarInt(playerid, "LastKillerId");
|
|
|
|
// Make sure the killer player is still active in the world
|
|
if( IsPlayerConnected(LastKillerId) &&
|
|
(GetPlayerState(LastKillerId) == PLAYER_STATE_ONFOOT ||
|
|
GetPlayerState(LastKillerId) == PLAYER_STATE_DRIVER ||
|
|
GetPlayerState(LastKillerId) == PLAYER_STATE_PASSENGER) )
|
|
{
|
|
SpectatePlayer(playerid, LastKillerId);
|
|
SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_PLAYER);
|
|
}
|
|
else
|
|
{
|
|
// Else switch to the fixed position camera
|
|
if(GetPVarInt(playerid, "SpectateState") != SPECTATE_STATE_FIXED) {
|
|
SpectateFixedPosition(playerid);
|
|
SetPVarInt(playerid, "SpectateState", SPECTATE_STATE_FIXED);
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|
|
DoResupply(playerid)
|
|
{
|
|
new iLastResupplyTime = GetPVarInt(playerid, "LastResupply");
|
|
if(iLastResupplyTime == 0 || (GetTickCount() - iLastResupplyTime) > 30000) {
|
|
SetPVarInt(playerid, "LastResupply", GetTickCount());
|
|
ResetPlayerWeapons(playerid);
|
|
GivePlayerWeapon(playerid,31,100);
|
|
GivePlayerWeapon(playerid,29,200);
|
|
GivePlayerWeapon(playerid,34,10);
|
|
SetPlayerHealth(playerid, 100.0);
|
|
SetPlayerArmour(playerid, 100.0);
|
|
GameTextForPlayer(playerid,"Resupplied", 2000, 5);
|
|
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
|
|
}
|
|
}
|
|
|
|
//---------------------------------
|
|
|