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// -----------------------------------------------------------------------------
// Example Filterscript for the LS Wells Fargo Building Object
// -----------------------------------------------------------
// By Matite in March 2015
//
//
// This script creates the edited LS Wells Fargo Building object and
// removes the existing GTASA building object.
//
// Warning...
// This script uses a total of:
// * 1 object = 1 for the replacement building object
// * Enables the /lswf command to teleport the player to the LS Wells Fargo Building
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Includes
// --------
// SA-MP include
#include <a_samp>
// -----------------------------------------------------------------------------
// Defines
// -------
// Used for messages sent to the player
#define COLOR_MESSAGE_YELLOW 0xFFDD00AA
// -----------------------------------------------------------------------------
// Variables
// ---------
// Stores the created object number of the replacement building object so
// it can be destroyed when the filterscript is unloaded
new LSWellsFargoObject1; // Building object
// -----------------------------------------------------------------------------
// Callbacks
// ---------
public OnPlayerCommandText(playerid, cmdtext[])
{
// Check command text
if (strcmp("/lswf", cmdtext, true, 5) == 0)
{
// Set the interior
SetPlayerInterior(playerid, 0);
// Set player position and facing angle
SetPlayerPos(playerid, 1448.43, -1468.28, 13.82);
SetPlayerFacingAngle(playerid, 92);
// Fix camera position after teleporting
SetCameraBehindPlayer(playerid);
// Send a gametext message to the player
GameTextForPlayer(playerid, "~b~~h~LS Wells Fargo!", 3000, 3);
// Exit here
return 1;
}
// Exit here (return 0 as the command was not handled in this filterscript)
return 0;
}
public OnFilterScriptInit()
{
// Display information in the Server Console
print("\n");
print(" |---------------------------------------------------");
print(" |--- LS Wells Fargo Building Filterscript");
print(" |-- Script v1.01");
print(" |-- 6th March 2015");
print(" |---------------------------------------------------");
// Create the LS Wells Fargo Building object
LSWellsFargoObject1 = CreateObject(19879, 1421.38, -1477.6, 42.2031, 0, 0, 0);
// Display information in the Server Console
print(" |-- LS Wells Fargo Building object created");
print(" |---------------------------------------------------");
// Loop
for (new i = 0; i < MAX_PLAYERS; i++)
{
// Check if the player is connected and not a NPC
if (IsPlayerConnected(i) && !IsPlayerNPC(i))
{
// Remove default GTASA Wells Fargo Building and LOD map objects for the player
// (so any player currently ingame does not have to rejoin for them
// to be removed when this filterscript is loaded)
RemoveBuildingForPlayer(i, 4007, 1421.38, -1477.6, 42.2031, 250.0); // Building
RemoveBuildingForPlayer(i, 4009, 1421.38, -1477.6, 42.2031, 250.0); // LOD
}
}
// Exit here
return 1;
}
public OnFilterScriptExit()
{
// Check for valid object
if (IsValidObject(LSWellsFargoObject1))
{
// Destroy the Wells Fargo Building object
DestroyObject(LSWellsFargoObject1);
// Display information in the Server Console
print(" |---------------------------------------------------");
print(" |-- LS Wells Fargo Building object destroyed");
}
// Display information in the Server Console
print(" |---------------------------------------------------");
print(" |-- LS Wells Fargo Building Filterscript Unloaded");
print(" |---------------------------------------------------");
// Exit here
return 1;
}
public OnPlayerConnect(playerid)
{
// Remove default GTASA Wells Fargo Building and LOD map objects for the player
RemoveBuildingForPlayer(playerid, 4007, 1421.38, -1477.6, 42.2031, 250.0); // Building
RemoveBuildingForPlayer(playerid, 4009, 1421.38, -1477.6, 42.2031, 250.0); // LOD
// Exit here (return 1 so this callback is handled in other scripts too)
return 1;
}