//
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//
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#include <a_npc>
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//------------------------------------------
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main(){}
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//------------------------------------------
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NextPlayback()
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{
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StartRecordingPlayback(PLAYER_RECORDING_TYPE_ONFOOT,"shotrun");
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}
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//------------------------------------------
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public OnRecordingPlaybackEnd()
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{
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NextPlayback();
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}
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//------------------------------------------
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public OnNPCSpawn()
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{
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NextPlayback();
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}
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//------------------------------------------
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public OnNPCExitVehicle()
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{
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StopRecordingPlayback();
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}
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//------------------------------------------
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