//
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// Used for testing interpolated rotations with MoveObject
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// Also used to test AttachObjectToObject
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// A cargo ship goes around and visits some route points
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//
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// SA-MP 0.3d and above
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//
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// - Kye 2011
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//
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#include <a_samp>
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#include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()
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#define NUM_SHIP_ROUTE_POINTS 25
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#define SHIP_HULL_ID 9585 // massive cargo ship's hull. This is used as the main object
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#define SHIP_MOVE_SPEED 10.0
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#define SHIP_DRAW_DISTANCE 300.0
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#define NUM_SHIP_ATTACHMENTS 10
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new Float:gShipHullOrigin[3] =
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{ -2409.8438, 1544.9453, 7.0000 }; // so we can convert world space to model space for attachment positions
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new gShipAttachmentModelIds[NUM_SHIP_ATTACHMENTS] = {
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9586, // Ship main platform
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9761, // Ship rails
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9584, // Bridge exterior
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9698, // Bridge interior
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9821, // Bridge interior doors
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9818, // Bridge radio desk
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9819, // Captain's desk
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9822, // Captain's seat
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9820, // Bridge ducts and lights
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9590 // Cargo bay area
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};
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new Float:gShipAttachmentPos[NUM_SHIP_ATTACHMENTS][3] = {
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// these are world space positions used on the original cargo ship in the game
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// they will be converted to model space before attaching
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{-2412.1250, 1544.9453, 17.0469},
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{-2411.3906, 1544.9453, 27.0781},
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{-2485.0781, 1544.9453, 26.1953},
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{-2473.5859, 1543.7734, 29.0781},
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{-2474.3594, 1547.2422, 24.7500},
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{-2470.2656, 1544.9609, 33.8672},
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{-2470.4531, 1551.1172, 33.1406},
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{-2470.9375, 1550.7500, 32.9063},
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{-2474.6250, 1545.0859, 33.0625},
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{-2403.5078, 1544.9453, 8.7188}
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};
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// Pirate ship route points (position/rotation)
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new Float:gShipRoutePoints[NUM_SHIP_ROUTE_POINTS][6] = {
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{-1982.57, 2052.56, 0.00, 0.00, 0.00, 144.84},
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{-2178.63, 2103.67, 0.00, 0.00, 0.00, 189.24},
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{-2366.64, 2020.28, 0.00, 0.00, 0.00, 215.22},
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{-2539.06, 1892.52, 0.00, 0.00, 0.00, 215.22},
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{-2722.79, 1787.85, 0.00, 0.00, 0.00, 205.62},
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{-2918.51, 1729.60, 0.00, 0.00, 0.00, 190.50},
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{-3124.70, 1758.03, 0.00, 0.00, 0.00, 156.36},
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{-3316.51, 1850.08, 0.00, 0.00, 0.00, 153.36},
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{-3541.12, 1977.99, 0.00, 0.00, 0.00, 145.74},
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{-3772.54, 2140.70, 0.00, 0.00, 0.00, 144.96},
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{-4078.78, 2272.93, 0.00, 0.00, 0.00, 167.52},
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{-4382.22, 2222.52, 0.00, 0.36, 0.06, 206.70},
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{-4578.11, 2013.70, 0.00, 0.36, 0.54, 244.80},
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{-4603.54, 1718.89, 0.00, 1.92, -0.36, 283.26},
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{-4463.49, 1504.50, 0.00, 0.92, -0.36, 316.32},
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{-4228.00, 1380.52, 0.00, 0.92, -0.36, 342.54},
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{-3950.14, 1346.96, 0.00, 0.02, -0.06, 359.64},
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{-3646.69, 1344.57, 0.00, 0.02, -0.06, 359.64},
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{-3350.01, 1410.39, 0.00, 0.02, -0.06, 384.48},
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{-2854.63, 1651.56, 0.00, 0.02, -0.06, 378.54},
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{-2590.84, 1667.61, 0.00, 0.02, -0.06, 356.28},
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{-2345.84, 1633.19, 0.00, 0.02, -0.06, 350.28},
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{-2106.14, 1639.23, 0.00, 0.02, -0.06, 378.36},
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{-1943.63, 1743.98, 0.00, 0.02, -0.06, 411.42},
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{-1891.39, 1907.57, 0.00, 0.02, -0.06, 457.14}
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};
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new gShipCurrentPoint = 1; // current route point the ship is at. We start at route 1
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// SA-MP objects
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new gMainShipObjectId;
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new gShipsAttachments[NUM_SHIP_ROUTE_POINTS];
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forward StartMovingTimer();
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//-------------------------------------------------
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public StartMovingTimer()
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{
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED / 2.0, // slower for the first route
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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}
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//-------------------------------------------------
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public OnFilterScriptInit()
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{
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gMainShipObjectId = CreateObject(SHIP_HULL_ID, gShipRoutePoints[0][0], gShipRoutePoints[0][1], gShipRoutePoints[0][2],
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gShipRoutePoints[0][3], gShipRoutePoints[0][4], gShipRoutePoints[0][5], SHIP_DRAW_DISTANCE);
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new x=0;
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while(x != NUM_SHIP_ATTACHMENTS) {
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gShipsAttachments[x] = CreateObject(gShipAttachmentModelIds[x], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipsAttachments[x], gMainShipObjectId,
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gShipAttachmentPos[x][0] - gShipHullOrigin[0],
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gShipAttachmentPos[x][1] - gShipHullOrigin[1],
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gShipAttachmentPos[x][2] - gShipHullOrigin[2],
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0.0, 0.0, 0.0);
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x++;
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}
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SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
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return 1;
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}
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//-------------------------------------------------
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public OnFilterScriptExit()
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{
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DestroyObject(gMainShipObjectId);
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new x=0;
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while(x != NUM_SHIP_ATTACHMENTS) {
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DestroyObject(gShipsAttachments[x]);
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x++;
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}
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return 1;
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}
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//-------------------------------------------------
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public OnObjectMoved(objectid)
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{
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if(objectid != gMainShipObjectId) return 0;
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if(gShipCurrentPoint > 0 && !(gShipCurrentPoint % 5)) {
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// play some seagulls audio every 5 points
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PlaySoundForPlayersInRange(6200, 200.0, gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2]);
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}
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gShipCurrentPoint++;
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if(gShipCurrentPoint == NUM_SHIP_ROUTE_POINTS) {
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gShipCurrentPoint = 0;
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED / 2.0, // slower for the last route
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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return 1;
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}
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if(gShipCurrentPoint == 1) {
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// Before heading to the first route we should wait a bit
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SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
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return 1;
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}
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/*
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new tempdebug[256+1];
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format(tempdebug,256,"The ship is at route: %d", gShipCurrentPoint);
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SendClientMessageToAll(0xFFFFFFFF,tempdebug);*/
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED,
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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return 1;
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}
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//-------------------------------------------------
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public OnPlayerCommandText(playerid, cmdtext[])
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{
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new cmd[256];
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new idx;
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cmd = strtok(cmdtext, idx);
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if(strcmp(cmd, "/boardship", true) == 0) {
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if(gShipCurrentPoint != 1) {
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SendClientMessage(playerid, 0xFFFF0000, "The ship can't be boarded right now");
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return 1;
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}
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SetPlayerPos(playerid,-1937.7816,2017.7969,16.6640);
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return 1;
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}
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if(strcmp(cmd, "/stopship", true) == 0) {
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StopObject(gMainShipObjectId);
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return 1;
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}
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return 0;
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}
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//-------------------------------------------------
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