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//----------------------------------------------------------
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//
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// GRAND LARCENY 1.0
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// A freeroam gamemode for SA-MP 0.3
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//
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//----------------------------------------------------------
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#include <a_samp>
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#include <core>
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#include <float>
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#include "../include/gl_common.inc"
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#include "../include/gl_spawns.inc"
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#pragma tabsize 0
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//----------------------------------------------------------
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#define COLOR_WHITE 0xFFFFFFFF
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#define COLOR_NORMAL_PLAYER 0xFFBB7777
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#define CITY_LOS_SANTOS 0
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#define CITY_SAN_FIERRO 1
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#define CITY_LAS_VENTURAS 2
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new total_vehicles_from_files=0;
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// Class selection globals
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new gPlayerCitySelection[MAX_PLAYERS];
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new gPlayerHasCitySelected[MAX_PLAYERS];
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new gPlayerLastCitySelectionTick[MAX_PLAYERS];
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new Text:txtClassSelHelper;
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new Text:txtLosSantos;
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new Text:txtSanFierro;
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new Text:txtLasVenturas;
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//new thisanimid=0;
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//new lastanimid=0;
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//----------------------------------------------------------
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main()
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{
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print("\n---------------------------------------");
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print("Running Grand Larceny - by the SA-MP team\n");
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print("---------------------------------------\n");
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}
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//----------------------------------------------------------
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public OnPlayerConnect(playerid)
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{
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GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
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SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
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// class selection init vars
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gPlayerCitySelection[playerid] = -1;
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gPlayerHasCitySelected[playerid] = 0;
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gPlayerLastCitySelectionTick[playerid] = GetTickCount();
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//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
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/*
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Removes vending machines
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RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
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RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
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RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
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RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
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RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
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*/
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/*
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new ClientVersion[32];
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GetPlayerVersion(playerid, ClientVersion, 32);
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printf("Player %d reports client version: %s", playerid, ClientVersion);*/
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return 1;
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}
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//----------------------------------------------------------
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public OnPlayerSpawn(playerid)
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{
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if(IsPlayerNPC(playerid)) return 1;
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new randSpawn = 0;
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SetPlayerInterior(playerid,0);
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TogglePlayerClock(playerid,0);
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ResetPlayerMoney(playerid);
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GivePlayerMoney(playerid, 30000);
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if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
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randSpawn = random(sizeof(gRandomSpawns_LosSantos));
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SetPlayerPos(playerid,
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gRandomSpawns_LosSantos[randSpawn][0],
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gRandomSpawns_LosSantos[randSpawn][1],
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gRandomSpawns_LosSantos[randSpawn][2]);
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SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
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}
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else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
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randSpawn = random(sizeof(gRandomSpawns_SanFierro));
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SetPlayerPos(playerid,
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gRandomSpawns_SanFierro[randSpawn][0],
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gRandomSpawns_SanFierro[randSpawn][1],
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gRandomSpawns_SanFierro[randSpawn][2]);
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SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
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}
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else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
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randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
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SetPlayerPos(playerid,
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gRandomSpawns_LasVenturas[randSpawn][0],
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gRandomSpawns_LasVenturas[randSpawn][1],
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gRandomSpawns_LasVenturas[randSpawn][2]);
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SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
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}
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//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
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/*
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SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
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SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);*/
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GivePlayerWeapon(playerid,WEAPON_COLT45,100);
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//GivePlayerWeapon(playerid,WEAPON_MP5,100);
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TogglePlayerClock(playerid, 0);
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return 1;
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}
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//----------------------------------------------------------
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public OnPlayerDeath(playerid, killerid, reason)
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{
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new playercash;
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// if they ever return to class selection make them city
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// select again first
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gPlayerHasCitySelected[playerid] = 0;
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if(killerid == INVALID_PLAYER_ID) {
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ResetPlayerMoney(playerid);
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} else {
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playercash = GetPlayerMoney(playerid);
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if(playercash > 0) {
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GivePlayerMoney(killerid, playercash);
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ResetPlayerMoney(playerid);
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}
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}
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return 1;
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}
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//----------------------------------------------------------
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ClassSel_SetupCharSelection(playerid)
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{
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if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
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SetPlayerInterior(playerid,11);
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SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
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SetPlayerFacingAngle(playerid,0.0);
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SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
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SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
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}
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else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
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SetPlayerInterior(playerid,3);
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SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
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SetPlayerFacingAngle(playerid,181.0);
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SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
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SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
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}
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else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
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SetPlayerInterior(playerid,3);
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SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
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SetPlayerFacingAngle(playerid,286.25);
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SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
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SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
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}
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}
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//----------------------------------------------------------
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// Used to init textdraws of city names
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ClassSel_InitCityNameText(Text:txtInit)
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{
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TextDrawUseBox(txtInit, 0);
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TextDrawLetterSize(txtInit,1.25,3.0);
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TextDrawFont(txtInit, 0);
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TextDrawSetShadow(txtInit,0);
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TextDrawSetOutline(txtInit,1);
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TextDrawColor(txtInit,0xEEEEEEFF);
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TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
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}
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//----------------------------------------------------------
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ClassSel_InitTextDraws()
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{
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// Init our observer helper text display
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txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
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ClassSel_InitCityNameText(txtLosSantos);
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txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
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ClassSel_InitCityNameText(txtSanFierro);
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txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
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ClassSel_InitCityNameText(txtLasVenturas);
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// Init our observer helper text display
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txtClassSelHelper = TextDrawCreate(10.0, 415.0,
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" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
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TextDrawUseBox(txtClassSelHelper, 1);
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TextDrawBoxColor(txtClassSelHelper,0x222222BB);
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TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
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TextDrawTextSize(txtClassSelHelper,400.0,40.0);
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TextDrawFont(txtClassSelHelper, 2);
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TextDrawSetShadow(txtClassSelHelper,0);
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TextDrawSetOutline(txtClassSelHelper,1);
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TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
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TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
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}
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//----------------------------------------------------------
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ClassSel_SetupSelectedCity(playerid)
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{
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if(gPlayerCitySelection[playerid] == -1) {
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gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
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}
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if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
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SetPlayerInterior(playerid,0);
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SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
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SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
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TextDrawShowForPlayer(playerid,txtLosSantos);
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TextDrawHideForPlayer(playerid,txtSanFierro);
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TextDrawHideForPlayer(playerid,txtLasVenturas);
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}
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else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
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SetPlayerInterior(playerid,0);
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SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
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SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
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TextDrawHideForPlayer(playerid,txtLosSantos);
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TextDrawShowForPlayer(playerid,txtSanFierro);
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TextDrawHideForPlayer(playerid,txtLasVenturas);
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}
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else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
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SetPlayerInterior(playerid,0);
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SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
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SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
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TextDrawHideForPlayer(playerid,txtLosSantos);
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TextDrawHideForPlayer(playerid,txtSanFierro);
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TextDrawShowForPlayer(playerid,txtLasVenturas);
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}
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}
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//----------------------------------------------------------
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ClassSel_SwitchToNextCity(playerid)
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{
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gPlayerCitySelection[playerid]++;
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if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
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gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
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}
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PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
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gPlayerLastCitySelectionTick[playerid] = GetTickCount();
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ClassSel_SetupSelectedCity(playerid);
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}
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//----------------------------------------------------------
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ClassSel_SwitchToPreviousCity(playerid)
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{
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gPlayerCitySelection[playerid]--;
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if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
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gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
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}
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PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
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gPlayerLastCitySelectionTick[playerid] = GetTickCount();
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ClassSel_SetupSelectedCity(playerid);
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}
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//----------------------------------------------------------
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ClassSel_HandleCitySelection(playerid)
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{
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new Keys,ud,lr;
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GetPlayerKeys(playerid,Keys,ud,lr);
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if(gPlayerCitySelection[playerid] == -1) {
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ClassSel_SwitchToNextCity(playerid);
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return;
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}
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// only allow new selection every ~500 ms
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if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
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if(Keys & KEY_FIRE) {
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gPlayerHasCitySelected[playerid] = 1;
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TextDrawHideForPlayer(playerid,txtClassSelHelper);
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TextDrawHideForPlayer(playerid,txtLosSantos);
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TextDrawHideForPlayer(playerid,txtSanFierro);
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TextDrawHideForPlayer(playerid,txtLasVenturas);
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TogglePlayerSpectating(playerid,0);
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return;
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}
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if(lr > 0) {
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ClassSel_SwitchToNextCity(playerid);
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}
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else if(lr < 0) {
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ClassSel_SwitchToPreviousCity(playerid);
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}
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}
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//----------------------------------------------------------
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public OnPlayerRequestClass(playerid, classid)
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{
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if(IsPlayerNPC(playerid)) return 1;
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if(gPlayerHasCitySelected[playerid]) {
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ClassSel_SetupCharSelection(playerid);
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return 1;
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} else {
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if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
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TogglePlayerSpectating(playerid,1);
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TextDrawShowForPlayer(playerid, txtClassSelHelper);
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gPlayerCitySelection[playerid] = -1;
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}
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}
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return 0;
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}
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//----------------------------------------------------------
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public OnGameModeInit()
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{
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SetGameModeText("Grand Larceny");
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ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
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ShowNameTags(1);
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SetNameTagDrawDistance(40.0);
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EnableStuntBonusForAll(0);
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DisableInteriorEnterExits();
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SetWeather(2);
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SetWorldTime(11);
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//SetObjectsDefaultCameraCol(true);
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//UsePlayerPedAnims();
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//ManualVehicleEngineAndLights();
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//LimitGlobalChatRadius(300.0);
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ClassSel_InitTextDraws();
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// Player Class
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AddPlayerClass(298,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(299,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(300,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(301,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(302,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(303,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(304,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(305,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(280,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
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AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
|
|
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
|
|
|
// SPECIAL
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
|
|
|
|
// LAS VENTURAS
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
|
|
|
|
// SAN FIERRO
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
|
|
|
|
// LOS SANTOS
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
|
|
|
|
// OTHER AREAS
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
|
|
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
|
|
|
|
printf("Total vehicles from files: %d",total_vehicles_from_files);
|
|
|
|
return 1;
|
|
}
|
|
|
|
//----------------------------------------------------------
|
|
|
|
public OnPlayerUpdate(playerid)
|
|
{
|
|
if(!IsPlayerConnected(playerid)) return 0;
|
|
if(IsPlayerNPC(playerid)) return 1;
|
|
|
|
// changing cities by inputs
|
|
if( !gPlayerHasCitySelected[playerid] &&
|
|
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
|
|
ClassSel_HandleCitySelection(playerid);
|
|
return 1;
|
|
}
|
|
|
|
// No weapons in interiors
|
|
//if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
|
|
//SetPlayerArmedWeapon(playerid,0); // fists
|
|
//return 0; // no syncing until they change their weapon
|
|
//}
|
|
|
|
// Don't allow minigun
|
|
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
|
|
Kick(playerid);
|
|
return 0;
|
|
}
|
|
|
|
/* No jetpacks allowed
|
|
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
|
|
Kick(playerid);
|
|
return 0;
|
|
}*/
|
|
|
|
/* For testing animations
|
|
new msg[128+1];
|
|
new animlib[32+1];
|
|
new animname[32+1];
|
|
|
|
thisanimid = GetPlayerAnimationIndex(playerid);
|
|
if(lastanimid != thisanimid)
|
|
{
|
|
GetAnimationName(thisanimid,animlib,32,animname,32);
|
|
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
|
|
lastanimid = thisanimid;
|
|
SendClientMessage(playerid, 0xFFFFFFFF, msg);
|
|
}*/
|
|
|
|
return 1;
|
|
}
|
|
|
|
//----------------------------------------------------------
|