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//
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// Used for testing interpolated rotations with MoveObject
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// Also used to test AttachObjectToObject
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// A pirate ship goes around and visits some route points
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//
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// SA-MP 0.3d and above
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//
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// - Kye 2011
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//
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#include <a_samp>
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#include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()
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#define NUM_SHIP_ROUTE_POINTS 25
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#define SHIP_OBJECT_ID 8493 // pirate ship
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#define SHIP_SKULL_ATTACH 3524
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#define SHIP_RAILS_ATTACH 9159
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#define SHIP_LINES_ATTACH 8981
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#define SHIP_MOVE_SPEED 10.0
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#define SHIP_DRAW_DISTANCE 800.0
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// Pirate ship route points (position/rotation)
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new Float:gShipRoutePoints[NUM_SHIP_ROUTE_POINTS][6] = {
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{-2389.81, 1434.84, 13.51, 0.00, 0.0, -87.36},
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{-2319.54, 1450.75, 13.91, 1.0, 0.0, -71.70},
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{-2245.87, 1479.80, 14.21, 5.00, 0.0, -63.84},
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{-2168.53, 1535.31, 15.73, 1.00, 0.0, -50.76},
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{-2096.43, 1634.13, 15.73, 0.00, 0.0, -36.60},
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{-2036.11, 1734.57, 15.27, -1.00, 0.0, -20.22},
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{-2018.20, 1841.61, 15.27, -5.00, 0.00, -4.86},
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{-2043.70, 1936.95, 15.27, -1.00, 0.00, 25.32},
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{-2104.07, 2023.54, 12.78, 0.00, 0.00, 49.14},
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{-2206.40, 2065.64, 16.76, 1.00, 0.00, 73.32},
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{-2298.24, 2070.62, 14.59, 5.00, 0.00, 91.62},
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{-2412.24, 2067.55, 14.59, 1.00, 0.00, 91.62},
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{-2528.28, 2057.22, 12.30, 0.00, 0.00, 99.78},
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{-2626.64, 2032.14, 17.04, -1.00, 0.00, 106.98},
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{-2727.60, 1996.95, 15.36, -5.00, 0.00, 106.98},
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{-2808.88, 1953.08, 15.36, -1.00, 0.00, 121.62},
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{-2886.19, 1876.19, 16.68, 0.00, 0.00, 143.16},
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{-2911.09, 1782.21, 16.68, -1.00, 0.00, 173.34},
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{-2898.36, 1678.83, 14.88, 0.00, 0.00, 194.58},
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{-2851.29, 1601.46, 16.13, 1.00, 0.00, 228.42},
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{-2760.72, 1557.18, 16.13, 0.00, 0.00, 257.52},
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{-2665.41, 1535.22, 16.13, -1.00, 0.00, 257.52},
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{-2589.06, 1509.08, 16.13, 0.00, 0.00, 239.88},
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{-2517.74, 1463.39, 14.59, 1.00, 0.00, 243.78},
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{-2456.12, 1441.11, 14.59, 0.00, 0.00, 254.76}
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};
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new gShipCurrentPoint = 1; // current route point the ship is at
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// SA-MP objects
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new gMainShipObjectId;
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new gShipSkullAttachment[4];
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new gShipRailsAttachment;
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new gShipLinesAttachment;
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forward StartMovingTimer();
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//-------------------------------------------------
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public StartMovingTimer()
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{
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED / 4.0, // bit slower for the first point
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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}
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//-------------------------------------------------
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public OnFilterScriptInit()
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{
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gMainShipObjectId = CreateObject(SHIP_OBJECT_ID, gShipRoutePoints[0][0], gShipRoutePoints[0][1], gShipRoutePoints[0][2],
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gShipRoutePoints[0][3], gShipRoutePoints[0][4], gShipRoutePoints[0][5], SHIP_DRAW_DISTANCE);
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gShipSkullAttachment[0] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipSkullAttachment[0], gMainShipObjectId, 4.11, -5.53, -9.78, 0.0, 0.0, 90.0);
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gShipSkullAttachment[1] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipSkullAttachment[1], gMainShipObjectId, -4.11, -5.53, -9.78, 0.0, 0.0, -90.0);
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gShipSkullAttachment[2] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipSkullAttachment[2], gMainShipObjectId, -4.3378, -15.2887, -9.7863, 0.0, 0.0, -90.0);
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gShipSkullAttachment[3] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipSkullAttachment[3], gMainShipObjectId, 4.3378, -15.2887, -9.7863, 0.0, 0.0, 90.0);
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gShipRailsAttachment = CreateObject(SHIP_RAILS_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipRailsAttachment, gMainShipObjectId, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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gShipLinesAttachment = CreateObject(SHIP_LINES_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
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AttachObjectToObject(gShipLinesAttachment, gMainShipObjectId, -0.5468, -6.1875, -0.4375, 0.0, 0.0, 0.0);
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SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
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return 1;
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}
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//-------------------------------------------------
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public OnFilterScriptExit()
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{
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new x=0;
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DestroyObject(gMainShipObjectId);
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x=0;
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while(x != 4) {
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DestroyObject(gShipSkullAttachment[x]);
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x++;
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}
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DestroyObject(gShipRailsAttachment);
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DestroyObject(gShipLinesAttachment);
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return 1;
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}
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//-------------------------------------------------
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public OnObjectMoved(objectid)
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{
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if(objectid != gMainShipObjectId) return 0;
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if(gShipCurrentPoint > 0 && !(gShipCurrentPoint % 3)) {
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// play some seagulls audio every 3 points
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PlaySoundForPlayersInRange(6200, 100.0, gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2]);
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}
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gShipCurrentPoint++;
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if(gShipCurrentPoint == NUM_SHIP_ROUTE_POINTS) {
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gShipCurrentPoint = 0;
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED / 4.0, // slower for the last route
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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return 1;
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}
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if(gShipCurrentPoint == 1) {
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// Before heading to the first route we should wait a bit
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SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
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return 1;
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}
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/*
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new tempdebug[256+1];
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format(tempdebug,256,"The ship is at route: %d", gShipCurrentPoint);
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SendClientMessageToAll(0xFFFFFFFF,tempdebug);*/
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MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
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gShipRoutePoints[gShipCurrentPoint][1],
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gShipRoutePoints[gShipCurrentPoint][2],
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SHIP_MOVE_SPEED,
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gShipRoutePoints[gShipCurrentPoint][3],
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gShipRoutePoints[gShipCurrentPoint][4],
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gShipRoutePoints[gShipCurrentPoint][5]);
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return 1;
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}
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//-------------------------------------------------
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