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- //
- // Used for testing interpolated rotations with MoveObject
- // Also used to test AttachObjectToObject
- // A pirate ship goes around and visits some route points
- //
- // SA-MP 0.3d and above
- //
- // - Kye 2011
- //
-
- #include <a_samp>
- #include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()
-
- #define NUM_SHIP_ROUTE_POINTS 25
- #define SHIP_OBJECT_ID 8493 // pirate ship
- #define SHIP_SKULL_ATTACH 3524
- #define SHIP_RAILS_ATTACH 9159
- #define SHIP_LINES_ATTACH 8981
- #define SHIP_MOVE_SPEED 10.0
- #define SHIP_DRAW_DISTANCE 800.0
-
- // Pirate ship route points (position/rotation)
- new Float:gShipRoutePoints[NUM_SHIP_ROUTE_POINTS][6] = {
- {-2389.81, 1434.84, 13.51, 0.00, 0.0, -87.36},
- {-2319.54, 1450.75, 13.91, 1.0, 0.0, -71.70},
- {-2245.87, 1479.80, 14.21, 5.00, 0.0, -63.84},
- {-2168.53, 1535.31, 15.73, 1.00, 0.0, -50.76},
- {-2096.43, 1634.13, 15.73, 0.00, 0.0, -36.60},
- {-2036.11, 1734.57, 15.27, -1.00, 0.0, -20.22},
- {-2018.20, 1841.61, 15.27, -5.00, 0.00, -4.86},
- {-2043.70, 1936.95, 15.27, -1.00, 0.00, 25.32},
- {-2104.07, 2023.54, 12.78, 0.00, 0.00, 49.14},
- {-2206.40, 2065.64, 16.76, 1.00, 0.00, 73.32},
- {-2298.24, 2070.62, 14.59, 5.00, 0.00, 91.62},
- {-2412.24, 2067.55, 14.59, 1.00, 0.00, 91.62},
- {-2528.28, 2057.22, 12.30, 0.00, 0.00, 99.78},
- {-2626.64, 2032.14, 17.04, -1.00, 0.00, 106.98},
- {-2727.60, 1996.95, 15.36, -5.00, 0.00, 106.98},
- {-2808.88, 1953.08, 15.36, -1.00, 0.00, 121.62},
- {-2886.19, 1876.19, 16.68, 0.00, 0.00, 143.16},
- {-2911.09, 1782.21, 16.68, -1.00, 0.00, 173.34},
- {-2898.36, 1678.83, 14.88, 0.00, 0.00, 194.58},
- {-2851.29, 1601.46, 16.13, 1.00, 0.00, 228.42},
- {-2760.72, 1557.18, 16.13, 0.00, 0.00, 257.52},
- {-2665.41, 1535.22, 16.13, -1.00, 0.00, 257.52},
- {-2589.06, 1509.08, 16.13, 0.00, 0.00, 239.88},
- {-2517.74, 1463.39, 14.59, 1.00, 0.00, 243.78},
- {-2456.12, 1441.11, 14.59, 0.00, 0.00, 254.76}
- };
-
-
- new gShipCurrentPoint = 1; // current route point the ship is at
-
- // SA-MP objects
- new gMainShipObjectId;
- new gShipSkullAttachment[4];
- new gShipRailsAttachment;
- new gShipLinesAttachment;
-
- forward StartMovingTimer();
-
- //-------------------------------------------------
-
- public StartMovingTimer()
- {
- MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
- gShipRoutePoints[gShipCurrentPoint][1],
- gShipRoutePoints[gShipCurrentPoint][2],
- SHIP_MOVE_SPEED / 4.0, // bit slower for the first point
- gShipRoutePoints[gShipCurrentPoint][3],
- gShipRoutePoints[gShipCurrentPoint][4],
- gShipRoutePoints[gShipCurrentPoint][5]);
- }
-
- //-------------------------------------------------
-
- public OnFilterScriptInit()
- {
- gMainShipObjectId = CreateObject(SHIP_OBJECT_ID, gShipRoutePoints[0][0], gShipRoutePoints[0][1], gShipRoutePoints[0][2],
- gShipRoutePoints[0][3], gShipRoutePoints[0][4], gShipRoutePoints[0][5], SHIP_DRAW_DISTANCE);
-
- gShipSkullAttachment[0] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipSkullAttachment[0], gMainShipObjectId, 4.11, -5.53, -9.78, 0.0, 0.0, 90.0);
-
- gShipSkullAttachment[1] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipSkullAttachment[1], gMainShipObjectId, -4.11, -5.53, -9.78, 0.0, 0.0, -90.0);
-
- gShipSkullAttachment[2] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipSkullAttachment[2], gMainShipObjectId, -4.3378, -15.2887, -9.7863, 0.0, 0.0, -90.0);
-
- gShipSkullAttachment[3] = CreateObject(SHIP_SKULL_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipSkullAttachment[3], gMainShipObjectId, 4.3378, -15.2887, -9.7863, 0.0, 0.0, 90.0);
-
- gShipRailsAttachment = CreateObject(SHIP_RAILS_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipRailsAttachment, gMainShipObjectId, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
-
- gShipLinesAttachment = CreateObject(SHIP_LINES_ATTACH, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SHIP_DRAW_DISTANCE);
- AttachObjectToObject(gShipLinesAttachment, gMainShipObjectId, -0.5468, -6.1875, -0.4375, 0.0, 0.0, 0.0);
-
- SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
-
- return 1;
- }
-
- //-------------------------------------------------
-
- public OnFilterScriptExit()
- {
- new x=0;
-
- DestroyObject(gMainShipObjectId);
-
- x=0;
- while(x != 4) {
- DestroyObject(gShipSkullAttachment[x]);
- x++;
- }
-
- DestroyObject(gShipRailsAttachment);
- DestroyObject(gShipLinesAttachment);
-
- return 1;
- }
-
- //-------------------------------------------------
-
- public OnObjectMoved(objectid)
- {
- if(objectid != gMainShipObjectId) return 0;
-
- if(gShipCurrentPoint > 0 && !(gShipCurrentPoint % 3)) {
- // play some seagulls audio every 3 points
- PlaySoundForPlayersInRange(6200, 100.0, gShipRoutePoints[gShipCurrentPoint][0],
- gShipRoutePoints[gShipCurrentPoint][1],
- gShipRoutePoints[gShipCurrentPoint][2]);
- }
-
- gShipCurrentPoint++;
-
- if(gShipCurrentPoint == NUM_SHIP_ROUTE_POINTS) {
- gShipCurrentPoint = 0;
-
- MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
- gShipRoutePoints[gShipCurrentPoint][1],
- gShipRoutePoints[gShipCurrentPoint][2],
- SHIP_MOVE_SPEED / 4.0, // slower for the last route
- gShipRoutePoints[gShipCurrentPoint][3],
- gShipRoutePoints[gShipCurrentPoint][4],
- gShipRoutePoints[gShipCurrentPoint][5]);
- return 1;
- }
-
- if(gShipCurrentPoint == 1) {
- // Before heading to the first route we should wait a bit
- SetTimer("StartMovingTimer",30*1000,0); // pause at route 0 for 30 seconds
- return 1;
- }
-
- /*
- new tempdebug[256+1];
- format(tempdebug,256,"The ship is at route: %d", gShipCurrentPoint);
- SendClientMessageToAll(0xFFFFFFFF,tempdebug);*/
-
- MoveObject(gMainShipObjectId,gShipRoutePoints[gShipCurrentPoint][0],
- gShipRoutePoints[gShipCurrentPoint][1],
- gShipRoutePoints[gShipCurrentPoint][2],
- SHIP_MOVE_SPEED,
- gShipRoutePoints[gShipCurrentPoint][3],
- gShipRoutePoints[gShipCurrentPoint][4],
- gShipRoutePoints[gShipCurrentPoint][5]);
-
- return 1;
- }
-
- //-------------------------------------------------
-
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