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- //
- // NPC Test Script
- // Kye 2009
- //
-
- #include <a_npc>
-
- forward TimerTest();
-
- //------------------------------------------
-
- main()
- {
- printf("npctest: main()");
- }
-
- //------------------------------------------
-
- public OnNPCModeInit()
- {
- printf("npctest: OnNPCModeInit");
- SetTimer("TimerTest",10000,1);
- }
-
- //------------------------------------------
-
- public OnNPCModeExit()
- {
- printf("npctest: OnNPCModeExit");
- }
-
- //------------------------------------------
-
- public TimerTest()
- {
- //new ticker = GetTickCount() - g_LastTick;
- //printf("npctest: timer (%d)ms", ticker);
- //g_LastTick = GetTickCount();
-
- new msg[256];
- new name[64];
- new Float:X,Float:Y,Float:Z;
- new Float:Distance;
- new x;
- new num_streamed_in = 0;
- new num_connected = 0;
-
- x=0;
- while(x!=MAX_PLAYERS) {
- if(IsPlayerConnected(x)) {
- num_connected++;
- if(IsPlayerStreamedIn(x)) {
- num_streamed_in++;
- GetPlayerName(x,name,64);
- GetPlayerPos(x,X,Y,Z);
- GetDistanceFromMeToPoint(X,Y,Z,Distance);
- format(msg,256,"I see %s @ %f units with state:%d health:%d armour:%d weapon:%d",
- name,Distance,GetPlayerState(x),GetPlayerHealth(x),GetPlayerArmour(x),GetPlayerArmedWeapon(x));
- SendChat(msg);
-
- if(GetPlayerState(x) == PLAYER_STATE_DRIVER) {
- format(msg,256,"I see %s driving vehicle: %d",name,GetPlayerVehicleID(x));
- SendChat(msg);
- }
-
- }
- }
- x++;
- }
-
- format(msg,256,"I have %d connected players with %d streamed in",num_connected,num_streamed_in);
- SendChat(msg);
-
- SendCommand("/me waits around patiently");
- SendCommand("/groundsit");
-
- }
-
- //------------------------------------------
-
- public OnNPCConnect(myplayerid)
- {
- printf("npctest: OnNPCConnect(My playerid=%d)", myplayerid);
- }
-
- //------------------------------------------
-
- public OnNPCDisconnect(reason[])
- {
- printf("npctest: OnNPCDisconnect(reason=%s)", reason);
- }
-
- //------------------------------------------
-
- public OnNPCSpawn()
- {
- printf("npctest: OnNPCSpawn");
- }
-
- //------------------------------------------
-
- public OnNPCEnterVehicle(vehicleid, seatid)
- {
- printf("npctest: OnNPCEnterVehicle(vehicleid=%d,seatid=%d)", vehicleid, seatid);
- }
-
- //------------------------------------------
-
- public OnNPCExitVehicle()
- {
- printf("npctest: OnNPCExitVehicle");
- }
-
- //------------------------------------------
-
- public OnClientMessage(color, text[])
- {
- printf("npctest: OnClientMessage(color=%d, text=%s)", color, text);
- }
-
- //------------------------------------------
-
- public OnPlayerDeath(playerid)
- {
- printf("npctest: OnPlayerDeath(playerid=%d)", playerid);
- }
-
- //------------------------------------------
-
- public OnPlayerText(playerid, text[])
- {
- printf("npctest: (CHAT)(from=%d, text=%s)", playerid, text);
- }
-
- //------------------------------------------
-
- public OnPlayerStreamIn(playerid)
- {
- printf("npctest: OnPlayerStreamIn(playerid=%d)", playerid);
- }
-
- //------------------------------------------
-
- public OnPlayerStreamOut(playerid)
- {
- printf("npctest: OnPlayerStreamOut(playerid=%d)", playerid);
- }
-
- //------------------------------------------
-
- public OnVehicleStreamIn(vehicleid)
- {
- printf("npctest: OnVehicleStreamIn(vehicleid=%d)", vehicleid);
- }
-
- //------------------------------------------
-
- public OnVehicleStreamOut(vehicleid)
- {
- printf("npctest: OnVehicleStreamOut(vehicleid=%d)", vehicleid);
- }
-
- //------------------------------------------
-
-
-
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